Some more hammer and mapping questions

Discussion in 'Mapping Questions & Discussion' started by yellowblood, Feb 6, 2010.

  1. yellowblood

    yellowblood L1: Registered

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    Hey, I am now working on the second beta for my dodgeball map.

    It's being success so far, but I'm trying to make it better. Hope you guys can help me.


    1. Player Clip - I'm having difficulties creating an arch with player clip. I need to block the players on a curving wall, but when I'm using an arch of player clip brushes it feels buggy and stops the player from moving along it. The movement isn't smooth.
    Will give screenies if you won't understand :)

    2. Blending textures - I have a material that blends between 2 textures. Problem is, one of the texture (which is Valve's one) is in smaller resolution than what I want. Can I change the resolution of one of the textures in Hammer? or do I have to create a new texture?

    3. Lightning - My map is now a baseball field inside a city, you can see what I mean here -
    http://img685.imageshack.us/img685/8408/dbbaseballb20000.jpg
    The buildings (3d skybox) are surrounding the map, therefore blocking most of the light and making my map extremely dark. I don't want a sun on top of the skies, and I'm fine with the dusk feeling of it, but what should I do to get rid of the very dark shadows and the too much darkness the buildings cause?


    Thanks A LOT for your help.
     
  2. martijntje

    martijntje L8: Fancy Shmancy Member

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    1. what is the wall made of?
    -if it is a model it should have a collision model, if it hasnt blame the modeler
    -If it is a brush, copy it, aply clip texture and put it back in the orinal place.
    otherwise I suggest using the vertex tool to fine tune your clip brushes
    2. You have to make a new texture. If you are lucky just a vmt, wich is just a text file.
    3. image wont load for me :(
     
  3. yellowblood

    yellowblood L1: Registered

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    Hey marti.

    1. I didn't explain myself right. There's a curving low wall surrounding my map. You may climb on it (need to use a rocket jump), but you may not pass it (fall to the other side). The wall isn't important really - the question is how can I make a curving PLAYER CLIP brush that will let the player run smoothly, without getting stuck each block.


    2. so I can change the resolution of one of the textures in the VMT? how?

    3. Try to refresh perhaps? it works for everyone else I showed :)

    Thanks!
     
  4. YM

    aa YM LVL100 YM

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    1. provide an image, neither of your explanations is clear.

    2. You need to change the size of the VTFs so that they match, use GCFscape to extract valve's one.

    3. Don't have buildings blocking the light. Either have the sun in clear view or accept that you're going to get shadows... that's how the universe works.
     
  5. martijntje

    martijntje L8: Fancy Shmancy Member

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    1. use the vertex tool. you can make non-square brushes like this.
    3. change the angle of the sunlight. to make the light fall more vertical. or just add another light entity above the field. heck place some light poles if you want a night feel.
     
  6. Icarus

    aa Icarus

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    3. Raise the brightness of your ambient light for light_environment