Hey, I am now working on the second beta for my dodgeball map. It's being success so far, but I'm trying to make it better. Hope you guys can help me. 1. Player Clip - I'm having difficulties creating an arch with player clip. I need to block the players on a curving wall, but when I'm using an arch of player clip brushes it feels buggy and stops the player from moving along it. The movement isn't smooth. Will give screenies if you won't understand 2. Blending textures - I have a material that blends between 2 textures. Problem is, one of the texture (which is Valve's one) is in smaller resolution than what I want. Can I change the resolution of one of the textures in Hammer? or do I have to create a new texture? 3. Lightning - My map is now a baseball field inside a city, you can see what I mean here - http://img685.imageshack.us/img685/8408/dbbaseballb20000.jpg The buildings (3d skybox) are surrounding the map, therefore blocking most of the light and making my map extremely dark. I don't want a sun on top of the skies, and I'm fine with the dusk feeling of it, but what should I do to get rid of the very dark shadows and the too much darkness the buildings cause? Thanks A LOT for your help.