Some help with hills

Discussion in 'Mapping Questions & Discussion' started by BeamyMcBeamy, Sep 19, 2018.

  1. BeamyMcBeamy

    BeamyMcBeamy L1: Registered

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    Okay, so i know that hills are made with displacements, and i know how displacements work. It's just that, when i make a hill, its super bumpy and you can't walk on it without jumping a couple times.

    Is there a certain degree to make my hills so that you can walk normally, and/or are there any "rules" to follow?

    (btw i wanted to upload a pic, but idk how to do it directly from my pc sooo :) )
     
  2. DrSquishy

    aa DrSquishy ???

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    To create smoother displacements, you should increase the brush radius (into the hundreds) and decrease the strength (2 or so works well for me). It allows you to get quite soft and smooth displacements with more control over how they're made
     
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  3. FloofCollie

    aa FloofCollie I really suck!

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    Also remember that any steeper than a 45 degree angle and you won't be able to walk up it.
     
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  4. radarhead

    aa radarhead Oh?? You're a TF2 mapper? Where's your fursona

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    Here's a starter tutorial for correct displacement creation. It mostly focuses on cliffs and fancier geometry, but the short of it is that "hills" in your ground should not be made entirely with the raise tool. Rather, create walkable geometry at the basic brush level, then use displacements to make them look "natural".
     
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  5. BeamyMcBeamy

    BeamyMcBeamy L1: Registered

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    @fl00fCollie is there a way to see how many degrees my hill is?
     
  6. DrSquishy

    aa DrSquishy ???

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    If you press the button that says :dispwalk: at the top, it'll highlight displacement surfaces at an angle greater than 45 degrees
     
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  7. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    The smooth option in the paint geometry window can be used to smooth out rough geometry.
     
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