Some help with a magnet effect

Discussion in 'Mapping Questions & Discussion' started by XFunc_CaRteR, May 23, 2011.

  1. XFunc_CaRteR

    XFunc_CaRteR L5: Dapper Member

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    I'm trying to do a magnet effect, but can't seem to make it work.

    I'm not using the phys_magnet entity, as I figured - or read at least - that it doesn't work with multiplayer.

    Instead, I'm using a filter, a dynamic entity (which lowers), a trigger and a phys_constraint (the thing getting picked up is a func_physbox which is lose). But I don't really know how to set this up.

    I believe I entered the name of the magnet entity in the filter, then had it turn on the phys_constraint when it touched the trigger (which surrounds the metal object pretty snuggly).

    Is there anyone who knows a good tutorial for this? Thx.