Some Castle Prefabs

Discussion in 'Mapping Questions & Discussion' started by Bakscratch, Dec 18, 2010.

  1. Bakscratch

    aa Bakscratch Finisher of Maps

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    I spent some time making and taking some things from the new map. (If this isn't aloud please tell me)

    [​IMG]

    This Prefab pack includes:
    3 Castle Arch's
    3 Castle Windows
    Fire which ignites arrows
    Medieval Resupply
    Torch Light
    Training dummy stand
    2 Watch Towers
    Barrel Stand
    Castle Door
    Medieval mode

    I will add some more in the future if I can be bothered and if you want it.

    http://dl.dropbox.com/u/12945353/Castle-Prefabs-tf2.rar

    EDIT: Added Castle doors perfect for CTF or Spawn rooms.

    If you have any questions let me know.

    Thanks
    Credit to Valve.
     
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    Last edited: Dec 20, 2010
  2. NanoSquid

    NanoSquid L3: Member

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    Awesome, thanks. I'm going to have a LOT of fun with medieval mode :D
     
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  3. Bakscratch

    aa Bakscratch Finisher of Maps

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    Added Castle doors perfect for CTF or Spawn rooms.
     
  4. Lancey

    aa Lancey Currently On: ?????

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    Nice job. Should definitely be useful in the future.
     
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  5. Mick-a-nator

    aa Mick-a-nator

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    It certainly isn't aloud, but it is allowed, and pretty good by the looks of it.
     
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  6. tovilovan

    tovilovan L6: Sharp Member

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    Is that download site working?

    EDIT: Oh, apparently it did. I'd suggest using a site where I dont get told about perfect women from eastern europe five times before I fugure out how to download the file.
     
  7. God of Rock

    God of Rock L2: Junior Member

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    Don't use 2shared it sucks. Use Dropbox
     
  8. Bakscratch

    aa Bakscratch Finisher of Maps

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  9. Seba

    aa Seba DR. BIG FUCKER, PHD

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    No, you have to put the file in the Public folder then copy the public link.

    Or just upload it to the TF2M servers.
     
  10. Bakscratch

    aa Bakscratch Finisher of Maps

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  11. Lancey

    aa Lancey Currently On: ?????

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  12. REEJ

    REEJ L7: Fancy Member

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  13. NanoSquid

    NanoSquid L3: Member

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  14. Mr. Happy

    Mr. Happy L6: Sharp Member

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    Degrootkeep uses two new entities, the tf_logic_medieval and the tf_logic_cp_timer. I've written an fgd entry for these so you don't have to turn smartedit off to use them:

    Code:
    @PointClass base(Targetname) = tf_logic_medieval : "Proxy entity for medieval mode"[]
    @PointClass base(Targetname) = tf_logic_cp_timer : "CP timer entity used by degrootkeep"
    [
    	timer_length(integer) : "Timer length (in seconds)" : 60 : "Initial timer length."
    	controlpoint(string) : "Control Point" : "" : "Used by degrootkeep.  Set to name of linked control point."
    	
    	output OnCountDownStart(void) : "Sent when the countdown starts." 
    	output OnCountdownEnd(void) : "Sent when the countdown ends."
    ]
    Put that in your tf.fgd with the other point classes (line 411). When you use the tf_logic_medieval make sure to NAME the entity tf_logic_medieval as well (just like tf_gamerules)
    Yes the download link to his dropbox works now.
     
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    Last edited: Dec 20, 2010
  15. Bakscratch

    aa Bakscratch Finisher of Maps

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    Would you like me to add melee mode?
     
  16. Mr. Happy

    Mr. Happy L6: Sharp Member

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    If you copy the tf_logic_medieval entity directly from the decompiled degrootkeep to you prefab pack then that will help people that don't fix their fgd's.
     
  17. Bakscratch

    aa Bakscratch Finisher of Maps

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    Ok, I think that should work.
    New link with the entity on 1st page
     
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  18. REEJ

    REEJ L7: Fancy Member

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    Works!
    Just copying did it but at the start of the map it gave a sort of grey text error.
    Not sure if that's it's fault or my maps but first time seeing it.