I spent some time making and taking some things from the new map. (If this isn't aloud please tell me) This Prefab pack includes: 3 Castle Arch's 3 Castle Windows Fire which ignites arrows Medieval Resupply Torch Light Training dummy stand 2 Watch Towers Barrel Stand Castle Door Medieval mode I will add some more in the future if I can be bothered and if you want it. http://dl.dropbox.com/u/12945353/Castle-Prefabs-tf2.rar EDIT: Added Castle doors perfect for CTF or Spawn rooms. If you have any questions let me know. Thanks Credit to Valve.
Is that download site working? EDIT: Oh, apparently it did. I'd suggest using a site where I dont get told about perfect women from eastern europe five times before I fugure out how to download the file.
No, you have to put the file in the Public folder then copy the public link. Or just upload it to the TF2M servers.
Need the game mode enitity! "The entity class is tf_logic_medieval with an id 438315. However, the class does not exist in Hammer as of now."
Degrootkeep uses two new entities, the tf_logic_medieval and the tf_logic_cp_timer. I've written an fgd entry for these so you don't have to turn smartedit off to use them: Code: @PointClass base(Targetname) = tf_logic_medieval : "Proxy entity for medieval mode"[] @PointClass base(Targetname) = tf_logic_cp_timer : "CP timer entity used by degrootkeep" [ timer_length(integer) : "Timer length (in seconds)" : 60 : "Initial timer length." controlpoint(string) : "Control Point" : "" : "Used by degrootkeep. Set to name of linked control point." output OnCountDownStart(void) : "Sent when the countdown starts." output OnCountdownEnd(void) : "Sent when the countdown ends." ] Put that in your tf.fgd with the other point classes (line 411). When you use the tf_logic_medieval make sure to NAME the entity tf_logic_medieval as well (just like tf_gamerules) Yes the download link to his dropbox works now.
If you copy the tf_logic_medieval entity directly from the decompiled degrootkeep to you prefab pack then that will help people that don't fix their fgd's.
Works! Just copying did it but at the start of the map it gave a sort of grey text error. Not sure if that's it's fault or my maps but first time seeing it.