- Apr 3, 2018
- 104
- 2
Hello there,
I'm having multiple compile errora and I don't know how to fix them.
1. The compiler always blames a random prop, light or particle system for a leak, even though they are in a sealed room. Every time I delete the selected item, a different random one is blamed for the leak when compiling again.
2. There are also "findportalside" errors (possibly caused by the leak); the first one is far outside the map according to the coordinates.
3. There are also multiple "too many light styles on a face" errors. The lights are still the same in my previous map version and this error hasn't happened before.
Anyway, here is the compile log:
I'm having multiple compile errora and I don't know how to fix them.
1. The compiler always blames a random prop, light or particle system for a leak, even though they are in a sealed room. Every time I delete the selected item, a different random one is blamed for the leak when compiling again.
2. There are also "findportalside" errors (possibly caused by the leak); the first one is far outside the map according to the coordinates.
3. There are also multiple "too many light styles on a face" errors. The lights are still the same in my previous map version and this error hasn't happened before.
Anyway, here is the compile log:
Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_sakura_a7.vmf"
Valve Software - vbsp.exe (Sep 23 2019)
2 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_sakura_a7.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/trade_sakura_a7/coalmines/blendgroundtograss_coalmines2_wvt_patch
Patching WVT material: maps/trade_sakura_a7/swamp/nature/blendswampmudtodirt001_wvt_patch
Patching WVT material: maps/trade_sakura_a7/egypt/sky_sand_waves_01_wvt_patch
Patching WVT material: maps/trade_sakura_a7/nature/blendrockgroundwallisland_interior02_wvt_patch
Patching WVT material: maps/trade_sakura_a7/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/trade_sakura_a7/nature/blendgroundtobattlefieldgrass003_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-856.00 504.00 144.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 4096.0 656.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 3584.0 656.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3136.0 3072.0 -88.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3216.0 3072.0 -88.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3664.0 3072.0 -88.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3152.0 3072.0 1640.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3664.0 3072.0 1640.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 3584.0 -440.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 430 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_yuki_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_yuki_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_yuki_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_yuki_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (350746 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 889 texinfos to 587
Reduced 70 texdatas to 60 (1946 bytes to 1572)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_sakura_a7.bsp
Wrote ZIP buffer, estimated size 5532, actual size 4246
9 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_sakura_a7"
Valve Software - vvis.exe (Sep 23 2019)
2 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_sakura_a7.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_sakura_a7.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_sakura_a7.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_sakura_a7"
Valve Software - vrad.exe SSE (Sep 23 2019)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_sakura_a7.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (6.80 seconds)
4348 faces
1341211 square feet [193134400.00 square inches]
22 Displacements
78785 Square Feet [11345043.00 Square Inches]
sun extent from map=0.087156
212 direct lights
BuildFacelights: 0.
WARNING: Too many light styles on a face at (255.000000, 1290.666748, 305.333344)
WARNING: Too many light styles on a face at (255.000000, 1288.000000, 488.000000)
WARNING: Too many light styles on a face at (-97.000000, 1128.000000, 119.999992)
WARNING: Too many light styles on a face at (-39.999969, 1185.000000, 184.000000)
WARNING: Too many light styles on a face at (40.000000, 1185.000000, 184.000000)
WARNING: Too many light styles on a face at (-88.707230, 1144.707031, 183.999985)
WARNING: Too many light styles on a face at (31.000000, 1128.000000, 184.000000)
..1...2
WARNING: Too many light styles on a face at (511.000000, 1304.000000, 280.000000)
...3...4
WARNING: Too many light styles on a face at (104.000000, 1112.000000, 65.000000)
WARNING: Too many light styles on a face at (40.000000, 1176.000000, 65.000000)
WARNING: Too many light styles on a face at (8.000000, 1176.000000, 65.000000)
WARNING: Too many light styles on a face at (392.000061, 1256.000000, 65.000000)
WARNING: Too many light styles on a face at (8.000000, 1599.000000, 360.000000)
WARNING: Too many light styles on a face at (40.000000, 1185.000000, 247.999969)
WARNING: Too many light styles on a face at (-216.000000, 1160.000000, 65.000000)
.
WARNING: Too many light styles on a face at (-24.000000, 1176.000000, 65.000000)
WARNING: Too many light styles on a face at (-88.000000, 1176.000000, 65.000000)
WARNING: Too many light styles on a face at (-23.999992, 1112.000000, 65.000000)
WARNING: Too many light styles on a face at (-264.000000, 1599.000000, 504.000000)
WARNING: Too many light styles on a face at (-39.999969, 1185.000000, 247.999969)
..5...6...7...8...9...10 (110)
Build Patch/Sample Hash Table(s).....Done<0.0581 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
1 of 36 (2% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (19)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 46/1024 2208/49152 ( 4.5%)
brushes 994/8192 11928/98304 (12.1%)
brushsides 6725/65536 53800/524288 (10.3%)
planes 2580/65536 51600/1310720 ( 3.9%)
vertexes 6052/65536 72624/786432 ( 9.2%)
nodes 2460/65536 78720/2097152 ( 3.8%)
texinfos 587/12288 42264/884736 ( 4.8%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 22/0 3872/0 ( 0.0%)
disp_verts 1782/0 35640/0 ( 0.0%)
disp_tris 2816/0 5632/0 ( 0.0%)
disp_lmsamples 185600/0 185600/0 ( 0.0%)
faces 4348/65536 243488/3670016 ( 6.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2708/65536 151648/3670016 ( 4.1%)
leaves 2507/65536 80224/2097152 ( 3.8%)
leaffaces 5449/65536 10898/131072 ( 8.3%)
leafbrushes 1791/65536 3582/131072 ( 2.7%)
areas 6/256 48/2048 ( 2.3%)
surfedges 31223/512000 124892/2048000 ( 6.1%)
edges 18219/256000 72876/1024000 ( 7.1%)
LDR worldlights 212/8192 18656/720896 ( 2.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 370/32768 3700/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5964/65536 11928/131072 ( 9.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6384976/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 90372/393216 (23.0%)
LDR ambient table 2507/65536 10028/262144 ( 3.8%)
HDR ambient table 2507/65536 10028/262144 ( 3.8%)
LDR leaf ambient 14631/65536 409668/1835008 (22.3%)
HDR leaf ambient 2507/65536 70196/1835008 ( 3.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/54692 ( 0.0%)
pakfile [variable] 4246/0 ( 0.0%)
physics [variable] 350746/4194304 ( 8.4%)
physics terrain [variable] 4920/1048576 ( 0.5%)
Level flags = 0
Total triangle count: 11666
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_sakura_a7.bsp
2 minutes, 22 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_sakura_a7.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\trade_sakura_a7.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" +map "trade_sakura_a7" -steam