(Solved) Trigger options not showing up in entity brush list

Sp00k

L1: Registered
Dec 26, 2016
28
4
I'm trying to make a trigger_control_area and trigger_hurt but those options aren't showing up in the list of entity brushes. When I convert the trigger to an entity brush it just transforms into a prop_static entity. I dont know if there's some sort of requirement for activating trigger options, but they're just not showing up in the list. Help?
 

killohurtz

Distinction in Applied Carving
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Feb 22, 2014
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You're probably not using the correct entity tool. This one on the sidebar :entitytool: is for creating point entities (such as prop_static, lights, team_control_point etc.) that exist at a single point in space. The other type, brush entities, includes things like triggers and func_doors, and is created by selecting an existing brush and pressing Ctrl+T. You can't choose brush entity classes with the point entity tool and vice versa, so make sure you have the right one.
 

Sp00k

L1: Registered
Dec 26, 2016
28
4
You're probably not using the correct entity tool. This one on the sidebar :entitytool: is for creating point entities (such as prop_static, lights, team_control_point etc.) that exist at a single point in space. The other type, brush entities, includes things like triggers and func_doors, and is created by selecting an existing brush and pressing Ctrl+T. You can't choose brush entity classes with the point entity tool and vice versa, so make sure you have the right one.
Tried it just now, didn't work. Still showing the same list. Do I need to select objects/groups/solids/one of these in particular? I've been told that that's an issue in the past.
 

Sp00k

L1: Registered
Dec 26, 2016
28
4
Okay, so using Block Tool, I made a world brush around the point. Then I selected it with Objects selection, and using CTRL+T, turned it into an entity. But when I checked the VisGroups tab, CTRL+T has just adding the trigger to point entities instead of brush entities. What to do?
 
Last edited:

killohurtz

Distinction in Applied Carving
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Feb 22, 2014
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If you did exactly as you described, then that's not supposed to happen. Maybe try validating your game cache?
 

killohurtz

Distinction in Applied Carving
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Feb 22, 2014
1,016
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Yep! Hammer's in the game files, so it and everything it depends on are validated with the rest of the game.
 

BigfootBeto

Party Time 2.0!
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Jun 8, 2016
496
847
Well you're obviously doing something wrong. You aren't supposed to select the entity at all to make a trigger. Just make a brush, select that brush and only that brush. Press CTRL + T. You should now have a func_detail. Now, you can change it into a trigger_hurt.

If that still doesn't work, make sure you don't have ignore groups enabled because that can mess things up.
 

Sp00k

L1: Registered
Dec 26, 2016
28
4
Well you're obviously doing something wrong. You aren't supposed to select the entity at all to make a trigger. Just make a brush, select that brush and only that brush. Press CTRL + T. You should now have a func_detail. Now, you can change it into a trigger_hurt.

If that still doesn't work, make sure you don't have ignore groups enabled because that can mess things up.
That just turned it into a prop_static. Ignore groups is off. (I changed the default from info_player_spawnpoint as UEAKCrash has suggested in his tutorials.)

Also not sure if this helps but I'm using "A Boojum Snark's Ultimate Mapping Resource Pack".
 

Sp00k

L1: Registered
Dec 26, 2016
28
4
HOLY SHIT. I changed the default SolidEntity class to trigger_capture_area and it FINALLY WORKED!
 

BigfootBeto

Party Time 2.0!
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Jun 8, 2016
496
847
That just turned it into a prop_static.

That still shouldn't have happened. prop_static is a point entity, and if you pressed ctrl + t on a brush, it would never become a prop_static.