[SOLVED] Particle systems use info_particle_system's rotation

Discussion in 'Mapping Questions & Discussion' started by Grubzer, May 10, 2019.

  1. Grubzer

    Grubzer L5: Dapper Member

    Messages:
    204
    Positive Ratings:
    39
    Is there any way to make a custom particle system be affected by info_particle system's rotation?

    For example, i have a dust puff that i need to direct in 4 different directions, but i don't want to make 4 different particle systems with different directions. So is there a way to make particle systems use info_particle_system's rotation?
     
  2. Grubzer

    Grubzer L5: Dapper Member

    Messages:
    204
    Positive Ratings:
    39
    [SOLVED]

    Use "Apply velocity in local space" boolean if you are using Velocity Noise initializer

    Tip: in hammer editor info_particle_system model is rotated, so if you want to position your particles more conveniently, take first of three velocity coordinates (Or red axis inside particle editor) as your prime direction (That is the same axis that points along info_particle_system's "cone" in hammer, so you can just use the cone as your primary emmsion direction)