[SOLVED] BSP isn't being created during compile

Silver Scrublord

L1: Registered
Feb 21, 2017
7
1
Title, mostly. It's a map for the VSH gamemode.

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\vsh_urbancenter_v1b.vmf"

Valve Software - vbsp.exe (Feb 13 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\vsh_urbancenter_v1b.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 14 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\vsh_urbancenter_v1b.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 281, max 64)
Overlay soho/sewertrap002 at -5707.0 -1536.0 46.5

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\vsh_urbancenter_v1b"

Valve Software - vvis.exe (Feb 13 2017)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\vsh_urbancenter_v1b.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\vsh_urbancenter_v1b.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\vsh_urbancenter_v1b"

Valve Software - vrad.exe SSE (Feb 13 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\vsh_urbancenter_v1b.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\vsh_urbancenter_v1b.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\vsh_urbancenter_v1b.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\vsh_urbancenter_v1b.bsp"

 

Silver Scrublord

L1: Registered
Feb 21, 2017
7
1
Overlay touching too many faces (touching 281, max 64)
Overlay soho/sewertrap002 at -5707.0 -1536.0 46.5​

This part is causing your VBSP stage to fail, thus not generating a .bsp file.
Thanks, I just replaced them with decals and that seems to work.