Solitude b1

By pitto

  1. pitto

    pitto L3: Member

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    SOLITUDE BETA 1.0
    (plr_solitude_b1)

    The beta version is finally here.
    Note that this was slightly rushed to get it out in time for the contest.
    As such there are some areas that could use some more detailing and lighting tweaking. Also the custom submarine models are still textured in plain team colours.

    _______________________
    Special thanks to:
    • A Boojum Snark for his game mode entity setup and additional entity advise.
    • Youme for pakrat trouble shooting.
     
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    Last edited: Oct 26, 2009
  2. Psy

    aa Psy The Imp Queen

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    Post an overview please. ;)
     
  3. pitto

    pitto L3: Member

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    Overviews as requested:
    Round A
    [​IMG]
    Carts start by moving between the cliffs to the left and right of the middle
    The tracks cross in an 'X' shape in the middle
    It is a bit hard to see, but the tracks move through the building at the bottom
    Finally emerging at the spawns on the left and right

    Round B
    [​IMG]
    Carts start inside the building, you can see the start line for the 1 position (0 position is obscured underneath a catwalk (but it is slightly further down from the respective 1 positions)
    From the start the paths join together and progress outside, going up a ramp to get over the train tracks (crosses in the light gray building at the top)
    Track goes in the enemy teams building (now on upper floor)
    Progresses through, eventually to outside
    Huge ramp down towards the cap points
    You cant really see the cap points but they are below the B signs
     
  4. Efhan

    Efhan L2: Junior Member

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    Looks good
     
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  5. Efhan

    Efhan L2: Junior Member

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    Just one question, on a picture theres a hanging container, wheres that on the overview. (It cuold have been hidden by something over it)
     
  6. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I think it's on the second part, lower center. Red container under the white pole.
     
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  7. luxatile

    aa luxatile deer

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    The final point is really awesome, but it's a bit... troubled.

    When the cart starts rolling down, 90% of the team starts camping in their bases and the remaining few hopelessly try to sneak past the impenetrable Sentries of the other team. I think the main problem is with the carts' speed - they should roll much faster, so it will be harder to defend them.

    I entered the server just early enough to experience the very end of stage 1, so... I can't say a lot about it. My first impression was that it seemed to focused around the middle somehow. I never felt an incentive to go for the cart. But then again, I only got to run around for a minute or so. :S
     
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  8. Delusibeta

    Delusibeta L3: Member

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    Actually, I liked this map.

    The first stage I think needs widening, it's a bit spammy and generally tight. It's a nice idea, having a figure of eight, and finishing it the enemy's base.

    The second point needs work. I liked the centre stage, but once the cart entered the enemy base it becomes really difficult. I think the track goes too close to the enemy spawn. I also think there needs to be more exits in the spawns, as being killed by a passing pyro as you exit is no fun. Finally, the last section with the self-pushing cart really should be relegated to a capping animation. Standing in front of the cart to stop it moving is no fun, and it allowed a pile of sentries to be built by the cart.

    Overall, it's a good start, but it definitely needs work.
     
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  9. captainAngry

    captainAngry L7: Fancy Member

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    Got a chance to play this last night. It was a lot of fun. It is actually the highest rated PLR map on our server right now. The last hill with the breakpads works well. I love standing behind the cart in PL maps (no one ever sees you there) and it kind of forces the team to defend since the cart moves forward on its own.

    I don't remember anything nagative about the map but we grabbed a few demos last night. Let me know when you update because I am definately looking forward to it.

    [​IMG][​IMG]
    [​IMG]
    [​IMG]
     
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  10. pitto

    pitto L3: Member

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    Alpha 2 is finally out, I wish it was sooner, but exams took a lot of my time

    Now I am finished exams hopefully I will have some more time to get the gameplay right and then start detailing.

    Some more screen shots can be found here
     
  11. pitto

    pitto L3: Member

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    Alpha 3 is out, is in tomorrow/today's game day

    Changes:

    Alpha 3 released 15/07/09
    -Round A Started Detailing
    -Round A removed accidental duplication of health and metal
    -Fixed getting stuck in 1 way doors
    -Added 3D Sky Box
     
  12. pitto

    pitto L3: Member

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    Alpha 4 released

    Changes:
    -Round A changes to part of the track that went through building (now is outdoors + less convoluted)
    -Round A more detailing (mainly red spawn)
    -Round B Small changes aimed at giving an engineer defence position, and making it harder to spawn camp
    -Round C Totally Changed (was way too convoluted/complex for players)
    -Fixed 'Pyro Eating' One way doors (hopefully this time)
    -Put tf2maps poster back in (accidentally got lost during changes)
     
  13. PenPen

    PenPen L5: Dapper Member

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    I love stage 1 and 2 as they are fast, intense and definitely plays very well.

    My only qualm with stage 3 is that spawns seems rather easily campable, both exits are basically next to the enemy's tracks.
     
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  14. Fearlezz

    Fearlezz L10: Glamorous Member

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    There is a balcony where you can jump onto and then get out of the setup gates. So you can starts killing before the setup ends.
     
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  15. Zanpa

    Zanpa L4: Comfortable Member

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    Very good map :)
    The "rolldown" parts in last stage are not shown on HUD, but I don't think you can do anything about it...
     
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  16. littleedge

    aa littleedge L1111: Clipping Guru

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  17. Owlruler

    Owlruler L12: Fabulous Member

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    As fear said, the platform in the setup area's allow you to get outside the setup gates. I could get up there as scout, soldier and demo all within setup time and get to the enemy setup area within setup as well.
     
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  18. pitto

    pitto L3: Member

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    Yeah I face palmed when I realized how people were getting past the setup gates - such a noob mistake ... well I guess this is my first map that is quite likely going to be finished
     
  19. pitto

    pitto L3: Member

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    Its been a while, so just to prove that this isn't dead, some teasers for b1
    [​IMG]
    [​IMG]
    [​IMG]
    With any luck I will have b1 out before the contest is over :)
     
  20. FeartheMango

    FeartheMango L69: Deviant Member

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    Wow, Looks great!
     
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