So the last update broke Steel (and a few other maps)

Discussion in 'Team Fortress 2 Talk' started by The Political Gamer, Dec 20, 2010.

  1. The Political Gamer

    aa The Political Gamer

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    By now some of you have tried to run cp_steel and had this error spat at you in console:

    Warning: Table modelprecache is full, can't add models/props_gameplay/door_grate003_top.mdl
    Host_Error: CVEngineServer::precacheModel: 'models/props_gameplay/door_grate003_top.mdl' overflow, too many models

    Also tr_walkway_rc won't load because of the same issue. Like tr_walkway_rc2 this happend after a big update with a lot of big changes to the engine and the game itself.

    Anyone got ideas as to whats going on?
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    • TF2 is released with X weapons models
    • People make maps with Y unique models
    • Valve more than doubles (triples? quadruples?) X by adding a bunch of shitty weapons and stupid hats.
    • X+Y is now greater than the engine limit for simultaneously cached models.
     
  3. The Political Gamer

    aa The Political Gamer

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    Well shit thats not what I wanted to hear, oh well. :s
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Did some stat gathering. Seems to support my assumption.

    Column 1 Column 2 Column 3 Column 4
    .mdl models BSP models total models
    cp_steel 298 387 685
    pl_thundermountain 299 203 502
    ctf_2fort 326 146 472
    pl_goldrush 257 209 466
    tc_hydro 253 200 453
    cp_mountainlab 368 78 446
    plr_pipeline 188 237 425
    cp_well 253 170 423
    cp_dustbowl 308 92 400
    cp_egypt_final 61 339 400
    cp_freight_final1 201 176 377
    pl_hoodoo_final 206 164 370
    pl_badwater 223 144 367
    cp_manor_event 261 91 352
    ctf_well 222 116 338
    cp_coldfront 165 156 321
    ctf_doublecross 265 41 306
    pl_upward 246 54 300
    cp_granary 207 82 289
    cp_badlands 149 138 287
    plr_hightower 146 120 266
    cp_gorge 207 58 265
    cp_gravelpit 167 73 240
    cp_junction_final 159 66 225
    ctf_sawmill 195 27 222
    cp_yukon_final 157 50 207
    koth_viaduct 183 22 205
    arena_well 145 41 186
    koth_sawmill 156 26 182
    arena_offblast_final 131 34 165
    cp_fastlane 79 84 163
    arena_ravine 137 16 153
    arena_badlands 119 30 149
    koth_harvest_event 107 38 145
    arena_sawmill 135 8 143
    arena_lumberyard 126 15 141
    arena_granary 113 17 130
    koth_harvest_final 92 36 128
    cp_degrootkeep 96 26 122
    ctf_turbine 66 49 115
    koth_nucleus 80 34 114
    arena_nucleus 74 16 90
    arena_watchtower 40 41 81
     
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  5. TMP

    aa TMP Abuser of Site Rules

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    We must add in 213 more hats.

    Sure, it will break ThunderMountain and may break badlands granary upward doublecross well coldfront dustbolw egypt freight hoodoo badwater manor pipeline mountainlab hydro and goldrush, but it will fix the biggest problem of them all.
     
  6. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

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    But people don't use all the new weapons, hats and badges simultaneously...
    And when you try to make a server there are none of these at all. So why does it break?
    + 2fort has more models than Hydro? You've got to be joking!
     
  7. tyler

    aa tyler snail prince, master of a ruined tower

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    It loads them all anyway. If it didn't precache every hat and weapon your game would lag while they rendered during gameplay.
     
  8. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Of course 2fort has more models than Hydro. 2fort is a pinnacle of TF2's original visual style with highly detailed spytech and facade buildings. Hydro is mostly large open natural space which doesn't get prop'd up as much. Keep in mind though, this is unique models. 10 different model used once each counts as 10. 1 model used ten times counts as 1.
     
  9. PL-7764

    PL-7764 L6: Sharp Member

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    Eh? I loaded it just fine yesterday...
     
  10. The Political Gamer

    aa The Political Gamer

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    "Fixed an engine crash caused by too many precached models in some community maps."

    heh
     
  11. fubarFX

    aa fubarFX The "raw" in "nodraw"

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  12. Pocket

    aa Pocket func_croc

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    Gotta love that wording, huh? The cause isn't too many hats and custom items being added to the game; it's too many props in the maps. Yeah.... Yeah.... Nevermind that if there were many more hats and weapons, it would start to affect official maps too.... it's the maps' fault.
     
  13. Da_Man

    Da_Man L4: Comfortable Member

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    Because blaming Valve is like signing your own death warrant. They make people disappear, man.
     
  14. tyler

    aa tyler snail prince, master of a ruined tower

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    Well, if you load all the weapons and hats first, then the map, then yes the map crashes the engine. Technically. Semantically.