So now that we have (official) waterfalls and rain in TF2...

Discussion in 'Mapping Questions & Discussion' started by The Asylum, May 29, 2009.

  1. The Asylum

    aa The Asylum

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    Has anyone figured how Valve set either up yet?
     
  2. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Particle effects. That's really all. I prefabbed them off, if anyone wants the rain or ripples.
     
  3. Altaco

    Altaco L7: Fancy Member

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    The waterfall's a model.
     
  4. Sgt Frag

    Sgt Frag L14: Epic Member

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    I just yanked the particle effects for rain out of the envior gallery. Compiling now.

    The rain is actually a cool effect. It has drops but also 'sheets of mist'. But it looks like a fairly small radius so you have to place them every 512 units or so. Probably goes through walls and roofs. (actually, just saw the comment, it says 700-1500 units.
    particle system name
    env_rain_001

    The gutter drip and splash effects are also in the enviro gallery.

    I grabbed the water fall out of the prop library, but haven't found the particles for it yet. The soundscape is in the enviro gallery.

    I just added the muddy alpin ground too. It helps darken the map quite a bit, but the blend into the rocks is still the blend into apline ground, so the moss is bright, that's gonna take a new vmf.

    I also yanked the enviro light out of the enviro gallery, but my map seems brighter than sawmill, there must be something else going on to make it feel as dark as it is. I've only played it once though.
    -------
    I added about 5 particle effects and filled up a large area with them. Barely even bumps the particle rendering up to 1-1.5ms in +showbudget. I think valve placed them closer than 700 units in sawmill, mine are about 512 and sawmills rain is thicker.
    But I was wrong about lighting, sawmill really isn't that dark. I think it's just the new enviro, the darker textures for ground and they used mostly dark tex on all wood. And the murky water.

    Rain does go through wall so that'll be a little tricky to set up just right.

    It also starts at the height of the particle entity, I believe it just falls until it hits solid terrain. Water surface does not block it either.
     
    Last edited: May 30, 2009
  5. YM

    aa YM LVL100 YM

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    they cover a radius of 512 units so make your particles no closer than 1024 to each other, and make sure they're all 512 away from any buildings you can get inside
     
  6. DirkNiblick

    DirkNiblick L1: Registered

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    Anyone know how to make the rain/thunder/storm sounds? I'm assuming it's a soundscape but haven't been able to locate what it's called...
     
  7. Malcolm

    Malcolm L3: Member

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    The Soundscape is called "Sawmill_Outside".
     
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  8. DirkNiblick

    DirkNiblick L1: Registered

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    Actually, it's "Sawmill.Outside" but thanks for sending me in the right direction! :thumbup1:
     
  9. Kataan

    Kataan L1: Registered

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    I want to create a waterfall similar to the sawmil one, does anyone know how i can get the texture they used on the waterfall prop?