So I set up my tf_logic_koth entity

Discussion in 'Mapping Questions & Discussion' started by Sylver, Mar 30, 2013.

  1. Sylver

    Sylver L1: Registered

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    And I wanted to experiment with the new inputs, but I get this:

    [​IMG]

    help? :<
     
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  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    that's just hammer being retarded. don't believe everything hammer tells you. you know the input exists, use it, compile and see what happens. the more red text the better

    thumbs up to you for pushing the limits of hammer
     
    Last edited: Mar 30, 2013
  3. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    x-treme
     
  4. Trotim

    aa Trotim

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    Ya I tested them yesterday, they work just fine as far as I could see (the HUD Text every time you send a minor AddTime is pretty silly but at least it doesn't play a VO line)
     
  5. henke37

    aa henke37

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    Silly hud text? I think you need to show us.
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    To explain what's going on, Hammer doesn't automatically determine what is available for entities by reading the game code. It has a definition file it reads from and valve updates the SDK infrequently.
     
  7. Sylver

    Sylver L1: Registered

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    Oh cool, I thought my SDK was just broken or something.