So I have this cave...

Discussion in 'Mapping Questions & Discussion' started by .fortune, Nov 20, 2009.

  1. .fortune

    .fortune L1: Registered

    Messages:
    9
    Positive Ratings:
    0
    Or at least, that's the result I'm going for. I want to make these walls, floor, and ceiling look nice and rocky, and from what I've seen using a displacement is one of the best ways to do this.
    [​IMG]
    However I have two questions:
    1.) Would it be good to use them in such a small area?
    2a.) If so, how should I set up the faces so that everything sews together nicely?
    2b.) If not, how else could I accomplish this rocky effect?

    Just so you know whats going on in the picture: The right path turns left and them makes a U-turn to the right, like a reverse question mark, all while sloping upwards. The path to the left drops down under the first path, opening up into a large room, which exits to a place just under where the first path does.
     
  2. martijntje

    martijntje L8: Fancy Shmancy Member

    Messages:
    539
    Positive Ratings:
    168
    0) http://forums.tf2maps.net/showthread.php?t=798
    1) no, the problems isnt the cave, making it a cave doesnt obstruct you a lot, even if you didnt make that a cave, it should be a least twice as wide
    2a)Search for the "sew" tool at the displacement tab. also take a look at 0)
    2b)Use a lot rock props (Don't it will be a serious performace issue)
     
  3. .fortune

    .fortune L1: Registered

    Messages:
    9
    Positive Ratings:
    0
    Thanks. I've seen that tutorial, and while it's definatly a good one, it doesn't quite answer my questions. I'm asking more about the logic behind sewing, because I've seen a lot of people saying that their displacements don't sew proporly, especially when dealing with slopes.

    I guess I'll just play around with it and see if I run into any problems, the reason I asked this now was because I'm only just starting this map, and I didnt want to make the displacements just yet, I only wanted to set up the bocks correctly.
     
  4. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,884
    Positive Ratings:
    5,128
    They will sew if they share an edge. Well, actually, if their base brush shares an edge.
     
  5. .fortune

    .fortune L1: Registered

    Messages:
    9
    Positive Ratings:
    0
    Ok, I think I understand what I need to do, but just to make sure:
    I'll need to cut these 2 brushes along the plane of the top floor, correct?
    [​IMG]
     
  6. Terr

    aa Terr Cranky Coder

    Messages:
    1,591
    Positive Ratings:
    405
    [​IMG]
     
    • Thanks Thanks x 1
  7. .fortune

    .fortune L1: Registered

    Messages:
    9
    Positive Ratings:
    0
    Awesome, thanks a bunch guys. Also:
    Advice taken, the upper path now extends out to where the lower one drops down. :)