So Goldrush hates gravity...

Discussion in 'Team Fortress 2 Talk' started by MayorMcCheese, May 19, 2008.

  1. MayorMcCheese

    MayorMcCheese L1: Registered

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  2. YM

    aa YM LVL100 YM

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    [​IMG]




    (I made that btw)
     
  3. Trypto

    Trypto L1: Registered

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    Youme, look at the cart?

    I think thats what he's referring to...

    If not... then

    [​IMG]
     
  4. YM

    aa YM LVL100 YM

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    Jeez I may need glasses but I'm not that blind, I think this calls for one more of these:
    [​IMG]
     
  5. Snipergen

    Snipergen L13: Stunning Member

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    Lol and the heavy his wrist is twisted... is this real :D

    Cool lol wut btw youme
     
  6. MayorMcCheese

    MayorMcCheese L1: Registered

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    Heres a video http://www.veoh.com/videos/v11738489HykZfQbA
    It was hard to duplicate but it eventually happened again after messing with gravity settings in the previous round.
    Demo nades and stickies would stop and float in the air as soon as they were fired. You could win stage 3 but the cart wouldn't go down the hole and there would be no explosion.

    [​IMG]
     
    Last edited: May 19, 2008
  7. YM

    aa YM LVL100 YM

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    So you basicly tweaked the settings and then tried to pass it off as a glitch?

    lame
     
  8. Snipergen

    Snipergen L13: Stunning Member

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    Wthell is that music on the vid.
     
  9. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Is that not a valid glitch though? Why should gravity have any influence whatsoever on non-physics entities? (presuming the cart has no physics... dunno why it would)
     
  10. MayorMcCheese

    MayorMcCheese L1: Registered

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    Uh no? I never said it was a glitch. Although it does seem like a glitch since it happens after the settings are returned to normal. And simply changing gravity setting has no effect, it's a combonation of many gravity changes and round restarts.

    If I wanted to pass something off I wouldn't give you a bunch of information about how it happened.
     
    Last edited: May 19, 2008
  11. MayorMcCheese

    MayorMcCheese L1: Registered

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    In game music via HLDJ and HLSS
     
  12. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    In fact, the cart is a physics object. prop_physics_override to be exact.
     
  13. YM

    aa YM LVL100 YM

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    The information came after the initial post, the first post suggests its a glitch.

    and yes its as velvet says, the cart is a physics_override so it will be effected by gravity
     
  14. joshman

    joshman L5: Dapper Member

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    I clicked on the link.

    All i got was an episode of twin peaks.
     
  15. xgloryx

    xgloryx L1: Registered

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    The first post doesn't suggest anything, it can't. You infer that he was trying to pass it off as a glitch. If anything, he implied by the title of the post that it had to do with modifying gravity (which is what I inferred when I first saw the post). At any rate, the lack of information was not helpful :)
     
  16. Dox

    Dox L8: Fancy Shmancy Member

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    I think that "lol wat?" thing is going to give me nightmares.
     
  17. YM

    aa YM LVL100 YM

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    never sen the lol wut pear before dox?

    welcome to the internet, you're only a few years late
     
  18. tedrock

    tedrock L2: Junior Member

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    works for me.
     
  19. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Wow, i would have expected teh cart to be a prop_dynamic tbh. Like a train? Weird.
     
  20. Jag

    Jag L1: Registered

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    Let me explain please in a few words
    1. valve is "Cough" and they reliaved themselves of 10000000000000000 line encoding of the "SOURCE" engine and well read 2
    2. All the people have the weigt "1" and all the bullets have the weight 1-slash (excluding nades they are 1)
    3. all the objects in Valve are pinned down with Hammer (literaly) to the floor, and that makes them not move and fly (stones, houses, and crap whick makes the map look nice) on the other hand u have crates and "THE CART" since the cart is not a Phys_OBJ not it has a skeleton (player/Creature based) it has no Weight !!!
    All that makes it held down is a Friction based Invisible rail system, which pushes it forward like an Horisontal elevator, so ...... Lame "Cough, Sneeze, Momble, Cough, Cough