Discussion in 'Team Fortress 2 Talk' started by MayorMcCheese, May 19, 2008.
(I made that btw)
Youme, look at the cart?
I think thats what he's referring to...
If not... then
Jeez I may need glasses but I'm not that blind, I think this calls for one more of these:
Lol and the heavy his wrist is twisted... is this real
Cool lol wut btw youme
Heres a video http://www.veoh.com/videos/v11738489HykZfQbA
It was hard to duplicate but it eventually happened again after messing with gravity settings in the previous round.
Demo nades and stickies would stop and float in the air as soon as they were fired. You could win stage 3 but the cart wouldn't go down the hole and there would be no explosion.
So you basicly tweaked the settings and then tried to pass it off as a glitch?
Wthell is that music on the vid.
Is that not a valid glitch though? Why should gravity have any influence whatsoever on non-physics entities? (presuming the cart has no physics... dunno why it would)
Uh no? I never said it was a glitch. Although it does seem like a glitch since it happens after the settings are returned to normal. And simply changing gravity setting has no effect, it's a combonation of many gravity changes and round restarts.
If I wanted to pass something off I wouldn't give you a bunch of information about how it happened.
In game music via HLDJ and HLSS
In fact, the cart is a physics object. prop_physics_override to be exact.
The information came after the initial post, the first post suggests its a glitch.
and yes its as velvet says, the cart is a physics_override so it will be effected by gravity
I clicked on the link.
All i got was an episode of twin peaks.
The first post doesn't suggest anything, it can't. You infer that he was trying to pass it off as a glitch. If anything, he implied by the title of the post that it had to do with modifying gravity (which is what I inferred when I first saw the post). At any rate, the lack of information was not helpful
I think that "lol wat?" thing is going to give me nightmares.
never sen the lol wut pear before dox?
welcome to the internet, you're only a few years late
works for me.
Wow, i would have expected teh cart to be a prop_dynamic tbh. Like a train? Weird.
Let me explain please in a few words
1. valve is "Cough" and they reliaved themselves of 10000000000000000 line encoding of the "SOURCE" engine and well read 2
2. All the people have the weigt "1" and all the bullets have the weight 1-slash (excluding nades they are 1)
3. all the objects in Valve are pinned down with Hammer (literaly) to the floor, and that makes them not move and fly (stones, houses, and crap whick makes the map look nice) on the other hand u have crates and "THE CART" since the cart is not a Phys_OBJ not it has a skeleton (player/Creature based) it has no Weight !!!
All that makes it held down is a Friction based Invisible rail system, which pushes it forward like an Horisontal elevator, so ...... Lame "Cough, Sneeze, Momble, Cough, Cough
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