Hey guys, tl;dr: Sorry, I turned the TF2M servers into 24/7 pseud-valve map beta servers for snowplow. By now you all have seen Snowplow's public beta release. When this first was launched, we were a little rushed to get this map out onto safe, controled servers. I volunteered the old secret EotL server to do this, but was unable to configure it properly. I then volunteered the US and EU servers to become dedicated 24/7 snowplow servers, with the one note to McVee that TF2Maps.net imps and gamedays would get priority. However, this was under the assumption that we would only have 1 US and 1 EU server. We still have 1 US server, but we now have 3 EU servers. Of the 3 EU servers, 2 of them are 24/7 snowplow, and the third is dedicated testing. So I can't say how long snowplow will be going on our servers. I hope it's not too long, but while it is, we as a community will want to make sure to respectful to those who play on the TF2Maps.net servers. If you see any disrespectfulness or abuse, report it to an admin, and we'll sort things out. So, the important bit: Impromptu's and gamedays. It would be nice to make sure that the 24/7 servers are playing snowplow as much as possible. The longer its played, the more data we get via heatmaps, the feedback system and demos. The more feedback, the better we can make it. So, here's how I'd like things to work for impromptus and gamedays. For European gamedays and impromptus: The European 3 server (eu.tf2maps.net:27018) will be used for European Server events. It's the same location as EU1 and 2, and has the map rotation features enabled. It's exactly the same as EU1, our normal server. For US gamedays and impromptus: Since we have 1 US server, this one is okay to be disturbed from time to time. Just contact a server or site admin, and they will temporarily lock the server, announce there is a TF2Maps.net event going on, and clear the server out a bit for people to join (and then unlock the server). They can then change the map to whatever is needed. Just make sure to set the current version of snowplow back as the active map at the end of the event. Sorry guys about this, but it was a quick decision that needed to be made. I apologize for any inconvenience that this causes. Any questions, comments or concerns, you can leave them here or PM me directly.