CP Snowlodge b5

A 2cp A/D map taking place in a bunch of ski lodges.

  1. phi

    aa phi Within The Vacuum Of Infinity...

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    • Thanks Thanks x 13
    Last edited: Nov 19, 2015
  2. phi

    aa phi Within The Vacuum Of Infinity...

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    Updated to A2, new screenshots are in OP

    Filename is cp_snowlodge_72_a2
     
    Last edited: Aug 1, 2015
  3. tyler

    aa tyler snail prince, master of a ruined tower

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  4. phi

    aa phi Within The Vacuum Of Infinity...

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    :D

    how about now

    [​IMG]
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    26 logged hours of work: 12 on friday and 14 today

    i'm so exhausted, see you tomorrow
     
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  5. shadowslasher11

    aa shadowslasher11

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    Well the rest of you might as well throw in the towel now. Phi's won.
     
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  6. DannyRand

    DannyRand L2: Junior Member

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    This looks really good. Look forward to playing it.
     
  7. tyler

    aa tyler snail prince, master of a ruined tower

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  8. Bull

    Bull L4: Comfortable Member

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    Hot damn this looks amazing.
     
  9. phi

    aa phi Within The Vacuum Of Infinity...

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    updated to b1, screenshots in OP

    there are dev textures left, only in specific places on purpose though. don't yell at me about them
     
  10. takabuschik

    aa takabuschik

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    That looks really interesting. both the theme and the geometry makes me want to download it and take a look around, but I can't...
     
  11. shadowslasher11

    aa shadowslasher11

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    So I went around and took a look at the map, here's some stuff I found.

    The lighting in this hallway is really dark:
    [​IMG]
    Snow is coming through the roof in these areas:
    [​IMG]
    [​IMG]
    Red Spawn is also dark:
    [​IMG]
    The draw distance on this crate is insanely close, I should be able to see it from a distance easily:
    [​IMG]
    Random Slime Block texture:
    [​IMG]
    Red can see directly into blue spawn, I suggest making it a one way window:
    [​IMG]
    Detailing wise this balcony makes no sense because there's no door leading into it, and there's not a ladder to access it:
    [​IMG]
    And you forgot to detail behind the pillars here:
    [​IMG]
     
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  12. phi

    aa phi Within The Vacuum Of Infinity...

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  13. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    BTW I really like being able to see into the blue spawn. Unless it gives RED a huge tactical advantage, it would be cool if you kept that feature.
     
  14. phi

    aa phi Within The Vacuum Of Infinity...

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    The area RED can see into is neither an area with spawn points nor an area BLU travels through once the round has started. For all intents and purposes, it won't change - there's no logistical reason to. BLU doesn't use the route after round starts and RED doesn't gain any advantage by seeing it (plus if RED actually wants to see in, they have to stand fairly close to the actual spawn gates - which WILL get them killed). Sorry if I sound blunt, I'm tired.
     
  15. phi

    aa phi Within The Vacuum Of Infinity...

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  16. tyler

    aa tyler snail prince, master of a ruined tower

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  17. Idolon

    aa Idolon the worst admin

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    feedback that's too late to act on

    This railing and this railing were a bit confusing because I couldn't tell if I was allowed to shoot through them. They don't actually act the same (the first one lets stuff through the gaps, the second lets nothing through). I'd probably just make it so nothing can pass through either, and maybe lean some metal up against them so it's more obvious? idk

    All of the routes leading into A's room have stairs/ramps that are only wide enough for one person at a time, making it hard for Blue to attack en masse. I dig the actual layout of the point and the paths leading in, but it's the scaling that I think makes it feel weird. Maybe modify this room so it's easier for Blue to approach? You could raise Blue's entrance to the same level as the point.

    On a similar note, as someone playing on Red defending A, I didn't really feel a need to leave the point to defend. Spamming all of the entrances was much easier/effective than trying to defend in the yard approaching A. I don't really have a good suggestion on what could make this better, but it seems important.

    B is fun. My only complaint is that you can get stuck on the couches when running around.

    Overall, one of the best maps of the contest I've played so far.
     
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  18. phi

    aa phi Within The Vacuum Of Infinity...

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  19. Sokar92

    Sokar92 L1: Registered

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    Last edited by a moderator: Aug 3, 2015
  20. MaccyF

    aa MaccyF Notoriously Unreliable

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