Snowlodge Event - A frightening stay in the mountains awaits you! Halloween in the "quietly creepy" way, no purple sky here. Custom assets by: Diva Dan Yrrzy Iiboharz and my girlfriend. Thanks to abp. Aiming to be on the workshop SEPTEMBER 12TH.
Here's some Feedback: Overall the map doesn't feel all that halloweeny. The most it has for that theme is the underworld area and I found it difficult to figure out how to get there in the first place. The Underworld may be a tad dark as well but still looks good overall. -Kinda odd to have all these candle chandelier's and none of em are lit -This box sticks out far enough that I can stand on it -Missing door prop? -These doors feel like they get in the way and would be annoying to fight around -The glass door here feels out of place with design of the rest of the area. The building's old and mostly wood yet it's got these shiny "modern" glass and metal doors -Perhaps this pit could be a long fall pit like the one from lakeside? -Weird shadows on doors -The beams should probably be a different texture -That annoying bug with respawnroomvisualizers on blu's first spawn -These crates kept making me feel like I could jump on them to get over that wall, but I can't -These cables are effected by the wind which doesn't make sense as they are deep inside a building Lastly, many areas in the map feel kinda big and empty. Both inside and outside give me that vibe and could maybe use a bit more decoration. Also It seems that the fog is the same throughout the map and, while it looks fine outside, it seems a bit too harsh for indoor spaces such as the final point. Maybe have the fog tone down a bit when you enter that area.
I love that whenever you mention your girlfriend it's always as "my girlfriend". It's so ominous and spooky, leaves us with suspense.
Lots of various bits of polish throughout the map. Textures, ropes, overlays, an extensive lighting pass, a couple tweaks to the underworld/portals, a little redetailing here and there. RC2 was an internal version not released to the public. Read the rest of this update entry...
Looking good so far. Here's some more feedback to annoy you with. -I tried to screenshot it but it sometimes snows right here in this spawn room -This rope is attached to nothing -The white RED sign here is almost impossible to see on the tan texture -This chair is sunk into the floor -It snows inside this covered bridge a lot -The candle and hanging light inside this room fade out at this distance and can be seen doing so -I can still jump on this lower box and it's clipped into the door frame -The camera jitters when going over this. Perhaps give it some larger clipping or make it a func_brush without collision -I still find it difficult to tell when one of these portals is around. Perhaps give them some kind of announcement sound when they show up and disappear or something, sorta like monoculous's portals. Other than that the map is looking great. Love some of the new details such as replacing the piano with a Yeti
https://steamcommunity.com/sharedfiles/filedetails/?id=1861078954 Read the rest of this update entry...
Gave the new version a good once over and didn't come across any real issues. I still think the underworld vortex could use some kind of sound effect but other than that everything seems good