Snow storm( blizzard particle?)

Discussion in 'Mapping Questions & Discussion' started by DrSquishy, Jun 18, 2017.

  1. DrSquishy

    DrSquishy L10: Glamorous Member

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    There is this map I have played, which i have noticed has a very impressive snow storm/blizzard effect. I know how to do the fog but how can I replicate the actual heavy snowfall? The map is dr_winterhill: http://gamebanana.com/maps/171819
     
  2. worMatty

    aa worMatty Repacking Evangelist

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    IIRC, dr_winterhill uses a grid of env_smokestack parented to a func_tracktrain. It's an expensive way to do it, but the author gets away with it because the runners don't often see it up close.

    Particle systems (like the pyro's flamethrower effect) will give you more control over effects but they have a steeper learning curve than just placing an emitter entity. Still, they allow you make more suitable effects that are less of a performance burden.
     
  3. Lampenpam

    aa Lampenpam

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    Arena_wilkes had some amazing snow storm particles if you want something really stormy

    https://tf2maps.net/threads/wilkes.21990/

    With the combination of thick fog and the cables it makes the scene look really stormy. Perhaps you can use that as inspiration.
     
    Last edited: Jun 22, 2017
  4. DrSquishy

    DrSquishy L10: Glamorous Member

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    Thanks