KotH Snoverflow

Discussion in 'Map Factory' started by AxiomaticFrood, Mar 10, 2011.

  1. AxiomaticFrood

    AxiomaticFrood L1: Registered

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    After many months, a new alpha appears, with layout and texture changes. (also still koth, unlike the type says...)
     
    Last edited by a moderator: Nov 19, 2012
  2. Prestige

    aa Prestige im not gay anymore

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    looks pretty nice. <3 the name as well. some of the detailing looks a little bland in some areas though.
     
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  3. AxiomaticFrood

    AxiomaticFrood L1: Registered

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    I suppose I should mention that I haven't gotten around to detailing quite yet, I'm still hoping to play test this a bit before I add enough detail that it's hard to change.
     
    Last edited: Mar 10, 2011
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    thats okay, best not to detail it alot because you may have to change something, so keep it very simple to avoid wasteing hours of work.
     
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  5. Duke Silas

    Duke Silas L1: Registered

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    Looks nice. I like the lighting in the snowy areas.
    I did notice on the 4th image at the bottom right the textures don't quite line up.

    (edit: it wasn't the bottom left !)
     
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    Last edited: Mar 11, 2011
  6. Jeremy

    Jeremy L11: Posh Member

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    I see you've done a good job of avoiding sightlines.

    One thing I don't like is the hazard tape being a block, rather than a decal. Whether or not that was intentional, it doesn't work well IMO (the bottom screenshot).

    Those hallways to the left and right look a bit bland too. Vary the textures a little.
     
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  7. absurdistof

    aa absurdistof

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    Pictures of feedback :p :)

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    Overall, it seems like you're thrusting the teams together pretty quickly. Try adding some spaces that will allow team members to hang back and leave later.
     
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  8. grazr

    aa grazr Old Man Mutant Ninja Turtle

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  9. owly-oop

    aa owly-oop im birb

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    I didn't like how open one half of the map was, then the other half is hallway-y. It felt like the map was split into two, because when you're on the open half you don't have any good route to the point
     
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