Sniperfort

Discussion in 'Map Factory' started by xyzjace, Sep 9, 2010.

  1. xyzjace

    xyzjace L1: Registered

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    Hey guys,

    This is sniperfort. It's basically a deathmatch to hone your sniping skills against other players. Enjoy it for what it is, as it's my first map.

    I'd love some feedback.

    Thanks and enjoy,

    Nero
     
  2. Whated

    Whated L2: Junior Member

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    I liek the massive rocket at the 3d skybox ^.^
     
  3. Ost

    Ost L2: Junior Member

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    Massive sightlines omg construct additional covers
     
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  4. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    You are missing the point, it's a sniper map...
    :bored:
     
  5. tovilovan

    tovilovan L6: Sharp Member

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    I don't think he's the only one missing points arount here.
     
    Last edited: Sep 9, 2010
  6. Crash

    aa Crash func_nerd

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    Man some people are rude as hell around here.

    It's a good attempt for your first map, but you definitely have things to work on. People tend to be snobs around here over non-standard maps. I personally feel that everything you have learned from building it, and everything you could learn from useful feedback will help you create that much of a better map next time.

    I believe you are using a standard model in your 3d skybox, which is why it looks so massive.

    Another thing you should work on is reducing your texture repetition. Like change up the texture on the floor of that spawn room you posted. Maybe add some supports (with func_detail) to break up the space and make the room look solid and somewhat realistic.

    It's not a bad first step into learning TF2 mapping. I suggest attempting a gametype you are interested in next and learn the entities behind them. Then just go from there. Read any article you can about mapping in hammer, or even just level design in general. It's not all going to apply, but the more you know, the better your next map is going to be.
     
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  7. drp

    aa drp

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    please either provide constructive criticism, or dont post.

    thank you.
     
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  8. Seba

    aa Seba DR. BIG FUCKER, PHD

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    The ground texture you've got pretty much everywhere is a HL2 texture, which are usually frowned upon in a TF2 map. Type 'tf' in filter (or is it keyword?) in the texture browser to view only TF2 textures.
     
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  9. absurdistof

    aa absurdistof

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    Before I continue this post, I would like to clarify something. I'm not in disapproval of the map, but I think you could challenge yourself to make something more difficult.

    SO, here is my challenge. I challenge ye to make a standard gametype map that is restricted to, and built for snipers. I'd advise keeping it pretty small (although I'd advise against KoTH or arena where snipers are most frustrating), and I would challenge you to have the map incorporate almost all elements of sniping (close quarters, long distance etc..) BUT it would incorporate these together as smoothly as possible so that there's not one massive 'long distance' no-mans land and such.

    Ideally it would play like a 3CP or A/D map would, just sniper only. If you take this up, my good luck and respect to you. Tenfold if you finish it well :)
     
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  10. REEJ

    REEJ L7: Fancy Member

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    a few strucking me ideas while looking at screens:
    add frames to the windows /easy peasy with clipping tool and some metallic texture perhaps
    bigger size of floor texture /or a more fit for mass space texture,
    same with the outer walls /it's texture looks kinda hl2


    btw, I'd actually play the map as a spy and probably quit if I found it impossible to get to the other side (add some ammo packs for the trolls in various places :D)
     
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  11. xyzjace

    xyzjace L1: Registered

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    Thanks very much for all the replies guys. I know it's not the most amazing map ever, but I've taken all your feedback in and I'm already planning a new one.

    @Seba-079: I had no idea the flooring was HL2, haha! I never bothered to check to be perfectly honest. I put it down as a starting texture then grew fond of it by the end. Thanks. I'll use a better texture next time. I've gotta look in to using dirt-type ground and making it look realistic.

    @Crash: For sure. I do need to work on mixing the textures up a bit. I haven't quite figured out how to make buildings as sexy as everyone else, but that'll come with experience I'm sure.

    @absurdistof: While I like the challenge you posed for me, I think I'd like to move on from sniper maps for my next one. But I will certainly try to incorporate better flow for close quarters combat and long distance combat in my next map.

    @REEJ: Playing spy on this map is surprisingly fun with C&D. Sneak up to the walkways just above their doors and drop down for a satisfying spawn camp stab XD. But I'll keep in mind to throw more ammo and health packs around for the non C&D spies.

    Really appreciate your feedback :) Thanks guys!
     
  12. tovilovan

    tovilovan L6: Sharp Member

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    I hate this site.

    Anyways, looks like you've made a pretty decent sniper map (besides the errors pointed out by previous posters). However, this is also the biggest problem of the map. TF2 is a classbased game, and as a mapper you'll want to make sure everybody can play any calss and have fun. That is the goal your trying to achieve when making a map, and it takes a lot but is definitely worth it in the end. Making a sniper map might satisfy some players, but personally I can't call it a real TF2 map.

    /init rage

    Ban me for this or whatever, but I can't stand people posting FINAL maps made for ONE class, expecting (and receiving) feedback. It is your first map, sure, and you'll need feedback, but don't come here to advertise your final map, come here to get help improving the map you're working on right now! Seeing all these maps being posted here makes me wonder why I'm still on this site, cause it's turning into fpsbanana.

    /end rage

    xyzjace, I'm truthfully sorry for writing this in your map thread, but I felt I had to say something.

    cheers

    tovilovan
     
    Last edited: Sep 10, 2010
  13. REEJ

    REEJ L7: Fancy Member

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    Don't hate the player, hate the game
    One class map is still way better than the "top custom maps"
     
  14. Beetle

    Beetle L9: Fashionable Member

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    Wait, it is? I don't know what you mean by that.
     
  15. Crash

    aa Crash func_nerd

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    And my biggest problem with this site is people like you who pick on new comers posting their first attempt at mapping. Everyone who is posting one of those "fpsbanana maps" you hate seeing so much has the potential to become a great mapper. But those who just insult them and put them down for their first attempt, are doing nothing but stifling their growth.

    Sure their first attempt could have been something more grandiose and designed with all the established tf2 criteria, but it's not like they are demanding you to put their map into rotation.

    I assume it was posted as final because the person was done working on it, ready to move on, but first wanted to show off the hard work they had done, to a creditable mapping community. To learn more for their next map, based on critiques from other more knowledgeable mappers. To just smack them down on their first attempt is not only petty, but down right mean spirited.

    What I think is turning this site into FPSBanana is people slamming anyone who doesn't post an amazing map. People who are stuck in their own heads, and can't remember what it was like to post their first map. People who are, self described, raging over the fact that someone ticked Final on their first stab at a map submission.

    On one hand you say you don't think a map should be based around a single class, and on the other you are saying they should only post their map to get feedback to work on it more. So, this map shouldn't be made, but should be continued to be worked on, otherwise no feedback is permitted.

    Not to jump down your throat over this or anything, but you sound like you want a site that only caters to experienced mappers, while the site is pretty much advertised to be a place to learn mapping.

    I would also like to apologize for crapping up your map thread, xyzjace. But who knows, maybe some good can come out of it? ;)
     
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  16. tovilovan

    tovilovan L6: Sharp Member

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    Thanks, a brilliant post and I think you're right.. I suppose I'm just a bit jealous that maps like this get more feedback than most of the more serious maps around here. And again, I'm sorry to break into your thread like this.
     
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  17. REEJ

    REEJ L7: Fancy Member

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    Don't hate the player, hate the game
    One class map is still way better than the "top custom maps"
    Quote:
    5. achievement_idle 229 450.3 37 41.9
    21. cp_orange_x3 214 120.2 31 30.7
    25. achievement_idle_noglass 43 92.4 4 4.5
    @http://tf2stats.net/top_maps/
     
  18. xyzjace

    xyzjace L1: Registered

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    Sorry guys, I didn't mean to create such a stir.

    I might limit my activity to reading instead of posting next time.

    Thanks,

    xyzjace
     
  19. Draser

    Draser L3: Member

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    haha, and this is why i didn't even bother to post my first map. It was basically just one big room with spawns on either side and nothing else XD It wasn't even good enough to be called a map.

    On the other scale: Im making a map right now based on, but not a direct port of swbf2's death star map. Its the most work i have ever put into a map. with fuze as a close second
     
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  20. Beetle

    Beetle L9: Fashionable Member

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    Even though you got a lot of unhelpful posts, xyzjace, I still see a few helpful ones that give you much to aim at.