Sniper squat (how many units)?

Discussion in 'Mapping Questions & Discussion' started by Open Blade, May 20, 2008.

  1. Open Blade

    Open Blade L7: Fancy Member

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    I have a half wall that I want sniper to be able to stand up and snipe from but if they squat, I don't want their heads partially sticking up past the wall. Anybody know how many units that is?
     
  2. World Of Frisbee Crisis

    World Of Frisbee Crisis L2: Junior Member

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    Use the dev texture that shows the height of the player compared to the wall.
    It's really helpful
     
  3. Open Blade

    Open Blade L7: Fancy Member

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    what's the name of that texture in hammer? Is under tools/textures?
     
  4. Foreverkul

    Foreverkul L4: Comfortable Member

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    Put a model of a sniper in sniping position and a model of a squatting sniper on your map for reference? You can do that by just putting a prop entity with a world model as a sniper then change the animation sequence. Though apparently it will change all models to that certain animation.
     
    Last edited: May 21, 2008