I have a half wall that I want sniper to be able to stand up and snipe from but if they squat, I don't want their heads partially sticking up past the wall. Anybody know how many units that is?
Put a model of a sniper in sniping position and a model of a squatting sniper on your map for reference? You can do that by just putting a prop entity with a world model as a sniper then change the animation sequence. Though apparently it will change all models to that certain animation.