Good afternoon, everyone!
I saw that some of my fellow mappers were doing Blocktober this year, where you share in-progress shots of your completed maps. Since I don't have any completed maps, but I have loads of unfinished projects, I thought I'd give my orphaned maps up to the community in a project I'm dubbing Adoptober! The files in this pack were all made in the last two years, so I plan to make another thread when I sift through all my older stuff. As usual, credit me if you use any of these.
To begin, I'd like to list my released maps that I'm adding to this pack. Included are several versions of Cishet (including the 2016 scrapped map it was based off of), Rainville (plus an unfinished a3), Hopper (plus an unfinished a6), Frequency (which I planned to Ship-of-Theseus into a wholly original map named "Bertrand"), my MC6 submission, and my MC8 submission Teacupward. Since those maps are already on this site, I won't include screenshots.
DETAIL_FLOWDEV
A map I made to get back into the "development flow" of Hammer after not using it for a few months. It's directly based off of this photo from the Architectural References thread, and I had plans to add an additional area based off of this photo from the same thread.
ARENA_CAVE_MC4
I originally planned to participate in the 4th Microcontest: Arena+, but I dropped out during the mapping phase. This map was going to be an asymmetrical 2CP map, themed as a subterranean city. I was obsessing over an illustrated version of Genesis' "The Lamb Lies Down on Broadway", hence the theme decision and the planned final name, 'Rael'. The area I built before stopping was heavily inspired by Badwater (even directly traced over in some spots), with the second point's geometry done from scratch.
CP_SNICKERS_SNOWPASS
Around 2016 I started working on a artpass of the Valvebase VMF from 2010, while including a number of layout revisions to keep the map feeling fresh. It was pretty bad, so I scrapped and remade it a few times. This is the most recent attempt, building off of a previous version from early 2019. It's only A and the area before BLU spawn, but I intended some radical changes, such as turning the small structure near B into a flank to the point and (somehow) putting C outside.
DAGD100_WAREHOUSE
Last year, for a small segment of my DAGD 100 final in university (Intro to 3D Modeling), I made a small map in TF2 as a framing device. A sign I made for the project (featured in the interior image) is not included with this download.
KOTH_CREEP2
In 2017 I adopted Uncuepa's Crop, intending to turn into into a halloween-themed map. After receiving numerous complaints about the layout, I started a from-scratch overhaul. Things quickly fizzled out from there, but I always wanted to go back to it. A couple months ago I wanted to start it up again, so I sketched out a redesign (featuring rotational symmetry instead of mirrored symmetry) and built this barn. I stopped immediately after.
SEWERSKETCH02
A decent portion of the VMFs on my computer are "sketches", small areas I make to see if a map idea sparks from there. Usually, they don't, but I still make them. This is my second "sewer sketch", which the first being from a few years ago and will likely be included in my second Adoptober pack if I can find it.
TW_BIODOME
For the 2019 TF2Maps 72hr Jam, I wanted to make a map for UltimentM's Turf War gamemode. Using a biodome theme, both teams had the same rough layout, but the enviroment in each dome altered the gameplay. In RED's side, one of the points was floating on an ice patch-covered pond. In BLU's side, the same area was a dry lakebed, with the point sitting on a structure in the middle. There was a single neutral point in the area between the two biodomes, which would have a standard laboratory theme.
LEAD_REWORK_SKETCH
A couple years ago, me and the now-banned user The Letter Before A were collaborating on a few maps. The second was Lead, started a little bit after he was banned. We had intended to fix the many issues with the map, but he lost interest and vanished. I had other things to do, so I put the idea on the back-burner until relatively recently. Once again, I still have other things to work on, so this spawn room sketch is all I've done so far. I may pick this up again in the future, but until then, if you'd like to use this spawn room as a springboard for your own mapping project go right on ahead.
I saw that some of my fellow mappers were doing Blocktober this year, where you share in-progress shots of your completed maps. Since I don't have any completed maps, but I have loads of unfinished projects, I thought I'd give my orphaned maps up to the community in a project I'm dubbing Adoptober! The files in this pack were all made in the last two years, so I plan to make another thread when I sift through all my older stuff. As usual, credit me if you use any of these.
What's in this pack?
Released maps
Released maps
To begin, I'd like to list my released maps that I'm adding to this pack. Included are several versions of Cishet (including the 2016 scrapped map it was based off of), Rainville (plus an unfinished a3), Hopper (plus an unfinished a6), Frequency (which I planned to Ship-of-Theseus into a wholly original map named "Bertrand"), my MC6 submission, and my MC8 submission Teacupward. Since those maps are already on this site, I won't include screenshots.
Unreleased maps
DETAIL_FLOWDEV
A map I made to get back into the "development flow" of Hammer after not using it for a few months. It's directly based off of this photo from the Architectural References thread, and I had plans to add an additional area based off of this photo from the same thread.
ARENA_CAVE_MC4
I originally planned to participate in the 4th Microcontest: Arena+, but I dropped out during the mapping phase. This map was going to be an asymmetrical 2CP map, themed as a subterranean city. I was obsessing over an illustrated version of Genesis' "The Lamb Lies Down on Broadway", hence the theme decision and the planned final name, 'Rael'. The area I built before stopping was heavily inspired by Badwater (even directly traced over in some spots), with the second point's geometry done from scratch.
CP_SNICKERS_SNOWPASS
Around 2016 I started working on a artpass of the Valvebase VMF from 2010, while including a number of layout revisions to keep the map feeling fresh. It was pretty bad, so I scrapped and remade it a few times. This is the most recent attempt, building off of a previous version from early 2019. It's only A and the area before BLU spawn, but I intended some radical changes, such as turning the small structure near B into a flank to the point and (somehow) putting C outside.
DAGD100_WAREHOUSE
Last year, for a small segment of my DAGD 100 final in university (Intro to 3D Modeling), I made a small map in TF2 as a framing device. A sign I made for the project (featured in the interior image) is not included with this download.
KOTH_CREEP2
In 2017 I adopted Uncuepa's Crop, intending to turn into into a halloween-themed map. After receiving numerous complaints about the layout, I started a from-scratch overhaul. Things quickly fizzled out from there, but I always wanted to go back to it. A couple months ago I wanted to start it up again, so I sketched out a redesign (featuring rotational symmetry instead of mirrored symmetry) and built this barn. I stopped immediately after.
SEWERSKETCH02
A decent portion of the VMFs on my computer are "sketches", small areas I make to see if a map idea sparks from there. Usually, they don't, but I still make them. This is my second "sewer sketch", which the first being from a few years ago and will likely be included in my second Adoptober pack if I can find it.
TW_BIODOME
For the 2019 TF2Maps 72hr Jam, I wanted to make a map for UltimentM's Turf War gamemode. Using a biodome theme, both teams had the same rough layout, but the enviroment in each dome altered the gameplay. In RED's side, one of the points was floating on an ice patch-covered pond. In BLU's side, the same area was a dry lakebed, with the point sitting on a structure in the middle. There was a single neutral point in the area between the two biodomes, which would have a standard laboratory theme.
LEAD_REWORK_SKETCH
A couple years ago, me and the now-banned user The Letter Before A were collaborating on a few maps. The second was Lead, started a little bit after he was banned. We had intended to fix the many issues with the map, but he lost interest and vanished. I had other things to do, so I put the idea on the back-burner until relatively recently. Once again, I still have other things to work on, so this spawn room sketch is all I've done so far. I may pick this up again in the future, but until then, if you'd like to use this spawn room as a springboard for your own mapping project go right on ahead.
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