KotH Smoothflow

Discussion in 'Map Factory' started by MR JO, Sep 19, 2014.

  1. MR JO

    MR JO L1: Registered

    Positive Ratings:
    Smoothflow alpha3

    Hello there, This is my first MAP ever


    I want to get a style of Gullywash here but this is still a concept however
    Play it and tell me what you think about it

    Also 1 more thing
    I'm planning to have dynamic gimmicks on this map but i don't think any complicated bullshit is going to be here soon

    Last edited: Sep 21, 2014
  2. Muddy

    aa Muddy Muddy

    Positive Ratings:
    I got bored so I decided to have a bit of a run-around.

    Three problems with this spawn room.
    1. It's a bit dark. (There are a few other areas of the map I feel are also a tad dark.)
    2. There are no resupply cabinets.
    3. I kept hitting the door as a Scout. Either make it open faster, or make the trigger_multiple opening it a bit bigger. Alternatively, make the door open upwards, rather than downwards.

    Some staircases haven't been clipped. Like, for instance, this one...

    Two things here - first off, it looks like you've surrounded the map with one hollow cube of skybox. For a map this small, it might not be an issue, but bear in mind for future maps that simply using a great big box is bad for optimisation. Here's a good tutorial on how to do skyboxes right.

    Another thing is that, as I casually brought up earlier, the map looks very small. Maybe this isn't necessarily a bad thing - let gamedays be the judge of that - but I'm trying to imagine this map with 24 players running around in it, and it's looking like a bit of a clusterfuck.

    Still, for your first map, it's good!
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  3. Dr. Sasha

    Dr. Sasha L4: Comfortable Member

    Positive Ratings:
    Extremely small. Looks a bit crowded for pub servers. Add some more ground area.

    To get a better idea of what I mean by adding more ground area but still keeping the height variation you have, look at the map here
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