KotH smokeyridge

froggie

L1: Registered
Jan 23, 2009
45
47
Hey there,
Was working on/off on this map with Turbo_Cop last year and I just released the first beta available for public. It’s more like a ‘king of the valley’ map and the size of the map is huge. There are a lot of flanks, height varieties and it might be confusing the first time since it’s based more on a 5cp design than the common (mirrored) koth shape like viaduct or lakeside. Obviously you will run into some bugs, errors or some poor detailed areas since it’s the first public beta but feel welcome to check it out, have fun and give some feedback if you feel like it.

Cheers, Frogster
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
That displacement work in the third screenshot is super janky.
 

froggie

L1: Registered
Jan 23, 2009
45
47
It's the first beta, I know I have to replace a lot of the displacement works with like models - thing is I only have limited time on my hands so don't expect everything to be smooth and shiny in the first place. In this example it only serves the goal to block a certain route without being made of solids or playerclips - understand?
 
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