KotH smokeyridge

Discussion in 'Map Factory' started by froggie, Feb 24, 2015.

  1. froggie

    froggie L1: Registered

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    Hey there,
    Was working on/off on this map with Turbo_Cop last year and I just released the first beta available for public. It’s more like a ‘king of the valley’ map and the size of the map is huge. There are a lot of flanks, height varieties and it might be confusing the first time since it’s based more on a 5cp design than the common (mirrored) koth shape like viaduct or lakeside. Obviously you will run into some bugs, errors or some poor detailed areas since it’s the first public beta but feel welcome to check it out, have fun and give some feedback if you feel like it.

    Cheers, Frogster
     
  2. Zed

    aa Zed Certified Most Crunk™

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    That displacement work in the third screenshot is super janky.
     
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  3. froggie

    froggie L1: Registered

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    It's the first beta, I know I have to replace a lot of the displacement works with like models - thing is I only have limited time on my hands so don't expect everything to be smooth and shiny in the first place. In this example it only serves the goal to block a certain route without being made of solids or playerclips - understand?
     
    Last edited: Feb 24, 2015
  4. PC's_Frank

    PC's_Frank L4: Comfortable Member

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    Now this is incredible! You really need to submit this to a gameday.
     
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