- Nov 25, 2013
- 40
- 17
Smiley_ad
This is my map that I was working on, cp_smiley. The name is temporary and the map is in early development stages.
This map is going to be a shorter, vertical A/D map. From the little testing I've done, this map has a lot of offensive classes.
PLANS FOR THE MAP
Fix flatness of the map and how unfair it is towards classes
After a playtest I will rebalance map and make try to fix issues.
Add props
WHAT I'M FIXING / MAKING
Currently making map less box-like and expanding rooms.
Making flanks and passages wider.
Redoing layout of CP's and brushes.
NOTES
There are not enough signs.
It is a maze
Soldier can get across the map very quickly. Demo's even quicker, but sentries seem hard to hit and stop Soldiers and Demos.
This is my map that I was working on, cp_smiley. The name is temporary and the map is in early development stages.
This map is going to be a shorter, vertical A/D map. From the little testing I've done, this map has a lot of offensive classes.
PLANS FOR THE MAP
Fix flatness of the map and how unfair it is towards classes
After a playtest I will rebalance map and make try to fix issues.
Add props
WHAT I'M FIXING / MAKING
Currently making map less box-like and expanding rooms.
Making flanks and passages wider.
Redoing layout of CP's and brushes.
NOTES
There are not enough signs.
It is a maze
Soldier can get across the map very quickly. Demo's even quicker, but sentries seem hard to hit and stop Soldiers and Demos.
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