Smiley_ad This is my map that I was working on, cp_smiley. The name is temporary and the map is in early development stages. This map is going to be a shorter, vertical A/D map. From the little testing I've done, this map has a lot of offensive classes. PLANS FOR THE MAP Fix flatness of the map and how unfair it is towards classes After a playtest I will rebalance map and make try to fix issues. Add props WHAT I'M FIXING / MAKING Currently making map less box-like and expanding rooms. Making flanks and passages wider. Redoing layout of CP's and brushes. NOTES There are not enough signs. It is a maze Soldier can get across the map very quickly. Demo's even quicker, but sentries seem hard to hit and stop Soldiers and Demos.