KotH Sloth

Discussion in 'Map Factory' started by nightwatch, Dec 27, 2012.

  1. nightwatch

    aa nightwatch

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    King of the Hill Sloth, a single control point map in which Red and Blu fight to determine the true owner of a rather unattractive rocky precipice. Expect to fall off cliffs and you won't be disappointed.

    Thanks to:

    Rexy for his orange dev material pack
    Aly/Eleryn for her trees with leaves and stuff
    Tarry H Sruman for his Sloth Sanctuary sign
    All the people who make fiddly packing programs

    No thanks to:

    Prestige for making me release a6 instead of a4
    All the people who make fiddly packing programs
     
    Last edited: Dec 11, 2013
  2. WolfKit

    WolfKit L3: Member

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    Why do I feel like this is the reincarnation of an sd map?
     
  3. tyler

    aa tyler snail prince, master of a ruined tower

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  4. nightwatch

    aa nightwatch

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    Yeah, that inspired me a bit. We'll see how bad it plays tomorrow.
     
  5. Omnomnick

    Omnomnick L6: Sharp Member

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    1 Pyro airblast and the game is over.
     
  6. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    I like how you can use sick airstrafing skills to escape certain death. you're not entirely fucked if a pyro shows up
     
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  7. nightwatch

    aa nightwatch

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    That was my intent with the point beneath. I may or may not keep it that way. Something definitely needs to be done about the openness of the point though.
     
  8. Burnout6010

    Burnout6010 L5: Dapper Member

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    I certainly have a replay of me as a Medic on final point of Frontier, airstrafing the pit of death like a fucking boss
     
  9. GPuzzle

    GPuzzle L9: Fashionable Member

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    Nucleus, Engie. Well placed mini-sentry, Wrangler, sick sentry jumping skills. Landed on the plataform with the health pack. LIKE A MOTHERFUCKING BOSS.
     
  10. nightwatch

    aa nightwatch

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    A2 released!

    Some notable changes include:

    - added two miserable hoodoos to the deathpit
    - added half a shack to the point
    - made lights more intense throughout indoor areas
    - put a pointless wall in the spawn area to block some LOS issues and make the area seem less large

    And a pic that basically summarizes everything that actually changed: [​IMG]
     
  11. Languid

    Languid L5: Dapper Member

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    Have you considered making the lower ledge jut out a bit so people can drop down easy to grab the health? Could be a safety net from pyroing and people love to pontificate about that risk/reward shit with the health pack.
     
  12. nightwatch

    aa nightwatch

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    I'd prefer leaving it the way it is if I can, but I suppose if popular demand requires it I can change things up. If you drop straight down from either of the corners you are guaranteed to land on the lower platform, and if you know anything about strafing then you can reach the bottom with relative ease as well. Sadly, this is a skill that has eluded most of the public TF2 community, and is likely to remain so.
     
  13. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    [​IMG]
     
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  14. nightwatch

    aa nightwatch

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    That is a thing of beauty.
     
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  15. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    I'll make an overlay of it later and send it to you.
     
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  16. nightwatch

    aa nightwatch

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    That would be sweet. I turned the whole thing into a texture and put it up for the lolz while I worked on the map, it's amazing!
     
  17. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Not sure if you remember, when we were playing yesterday I had an idea.

    Well.

    This is how I think your map should look

    [​IMG]
     
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  18. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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  19. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    • Thanks Thanks x 1
  20. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    The round point and the square under-platform thing clashes with geometry. Sure, they player can't tell from the playing area but why would they have a circle above a square when building the facility?

    For future versions (beta, likely) you could (if you do change it to a circle) repupose it as a logical thing, like a viewing room that has had the side broken, therefore allowing people to air strafe into it.

    I dunno, imo the geometry clashes both visually and practically.