Slippery Floors / Friction / etc

Discussion in 'Mapping Questions & Discussion' started by Beetle, Jan 30, 2009.

  1. Beetle

    Beetle L9: Fashionable Member

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    I was looking all over for how to make surfaces slippery to players, but I cannot find it. I found the sv_friction command, but that doesn't exist in TF2 and besides, I am trying to avoid server commands and just go with Hammer entities. What am I missing?:huh:


    Thanks
     
  2. Ravidge

    aa Ravidge Grand Vizier

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    you can make any texture slippery (slightly) by putting
    "$surfaceprop" "snow"
    in the vmt file.
    But you get some sideeffects (it sounds like snow when walking on it etc.)

    That's the only method I know of but haven't had the need to reseach this at all.
     
    • Thanks Thanks x 1
  3. Beetle

    Beetle L9: Fashionable Member

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    Thanks, I'll do that if it comes to it. Does anyone know of other ways? The only way I've seen was that remake of a CS map which was snowy anyway, so I fear that might be the only way.

    Edit: A slight correction on what you said. Its "ice" instead of "snow". Snow only makes it sound like you're walking/crunching in snow. ice makes it slippery and really doesn't change the sound from normal dirt.
     
    Last edited: Jan 30, 2009
  4. Icarus

    aa Icarus

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    glass materials tend to have a slight slip on them.

    If sliding is indeed possible, you can just make your own texture with a slippery slope.
     
  5. MangyCarface

    aa MangyCarface Mapper

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    If you use the ice property, it only works clientside... servers won't allow it, and it creates a jarring effect
     
  6. Spike

    Spike L10: Glamorous Member

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    There is a func_friction entity you can set from 0 friction to normal friction range
     
  7. Owlruler

    Owlruler L12: Fabulous Member

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