KotH Slapdash

Discussion in 'Map Factory' started by Harpo_53, Dec 24, 2010.

  1. Harpo_53

    Harpo_53 L2: Junior Member

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    Picture it: Sicily, 1923; in a small area, hidden away in a snowy mountain, there is a man-made hill. A hill made of wood. And on this hill is a point where a multi-billion dollar corporation could place a king. "Well what is the relevance of this pile of wood?" I hear you ask. "There's no reason for corporations to fight over it!"
    "Well," we reply, "underneath this pile of wood are two tanks, and these tanks contain the single greatest and single rarest substance on Earth; liquid Italium. This substance can power lasers, rockets, and any other doomsday device the mapper may eventually decide to place in the map that would make a better objective than some water tanks."

    So what are you waiting for? Go and capture some hills!
     
  2. Prestige

    aa Prestige im not gay anymore

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    I see some good ideas here, but it looks pretty small. also, i suggest blocking off the area next to the stairs (ill get paintovers up soon, i dont even know what im saying), somewhat similar to freight, which is knows for its pretty nice mid.

    looks too small to me, and too open.
     
  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    It does look really small for a KoTH map... and the area around the point just seems a little too open, or dull, I can't really decide.. Maybe look into adding something there to provide a dash of cover, to break p sightlines and such...
     
  4. Harpo_53

    Harpo_53 L2: Junior Member

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    Well if this means anything, you can't shoot in between the beams of the point.
     
  5. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Mmm.... if that is the case, and they are that wide, you should consider making it more obvious that they can't be shot through... like add a cloth texture or something, I don't know.
     
  6. absurdistof

    aa absurdistof

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    I think the layout lends itself to one team controlling that entire area. It's pretty open, and the only real features I can see are the hill itself, and those two dev texture structures on either side. I'd suggest adding more substance to your map so there are more places each team can control, because I guesstimate that one team will push up to the hill and control that area for the duration of the game.
     
  7. Harpo_53

    Harpo_53 L2: Junior Member

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    There ARE other areas....perhaps I didn't document the map well enough with the screenshots. Oh well. I'll toss it up for the next gameday if I remember, hopefully that will get more detailed reviews.