Slamdunk Square

T

The Asylum

New and exciting: slamdunk_square_a2

Inspired by ctf_bball (and all of it's associated problems), Slamdunk Square attempts to bring the bball experience to every class- not just Soldiers. Using the squares on the field, players can execute a super-high jump to grab the flag and get into the other team's goal.

CHANGES FROM A1:

- Gave Snipers a much needed nerfing by adding one more team shield on each side of the court. This also provides much needed buffs for Pyros and Engineers
- Spies are more useful now that any class can climb up onto the roofs of the team spawns, to deal with Fungineers more effectively
- Added barriers to the sides of the team spawn areas, so you can't "accidentally" wander out into the instant-death out of bounds area.
- Speaking of which, in case you weren't aware that the sides of the court were a deathtrap, new signs posted by your spawn should hopefully hammer the idea in.
- Respawn wavetime is now ~5s