- New side route from B to C
- Fixed some broken textures
- Expanded B to C immensely,
- Added a second exit for blu's final forward spawn to prevent their exit from being spawncamped
- Added a second spawn room for Red on last, also to prevent spawncamping
- Sealed the annoying jump to the window in the beginning of the map
- Moved A further, past the underpass flank
- Moved B further for balancing, and to accomodate for the B to C expansion's timings
- Sealed the OP sniper spot from back of A
- Improved clipping
- Added a rollback between A and B (SORRY!)
- Moved health/ammo around, added a full health to the A underpass so it is a more useful route
- Added cover and updated B capture point area
- Better signage
- Brighter lighting in some areas that needed it
- Updated the catwalks overlooking C to be less awkward
- Removed catwalk above the terminus, extended out part of it instead of wrapping around a building for no reason
- Removed stairs behind C leading up to blu's flank to prevent Red rushing it easily
- Probably other small fixes I can't think of right now
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