Slag

CP Slag a3

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
DrSquishy submitted a new resource:

Slag - made in 10 days

Made in 10 days for GrizzlyBerry's mapping contest.

cp_slag_a10005.png
cp_slag_a10003.png
cp_slag_a10004.png

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DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
DrSquishy updated Slag with a new update entry:

QOL and minor layout changes

General changes and bug fixes:
Train bells have been added, and you can stand on the train now.
Inactive red spawns are now disabled
Adjusted clipping and lighting for various areas.
C windows are now solid
Changed some geometry so it is clear you can't get onto certain areas now

A:
Red wasn't using the high ground to the left of the point that much. I've added some ammo and added a ramp up to incentivise holding there, while making the blue side of the bridge forward hold much more open...

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DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
DrSquishy updated Slag with a new update entry:

Emil Update

A point
  • Increased space a the highground balcony
  • Widened Right flank
  • Removed lowground flank route
  • misc changes
A-B connector
  • Changed flank route
  • misc pickup changes
B point
  • Reworked Blu spawn
  • Changed B point itself
  • widened central route
  • misc pickup changes
C point
  • Pushed back Red forward spawn
  • Slightly changed right flank

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