Ostensibly it'll be the lair of a cinematically evil scientist. I'd like to add things like lasers, sawblades, and flamethrowers, though that's further down the road.
Ostensibly it'll be the lair of a cinematically evil scientist. I'd like to add things like lasers, sawblades, and flamethrowers, though that's further down the road.
Ostensibly it'll be the lair of a cinematically evil scientist. I'd like to add things like lasers, sawblades, and flamethrowers, though that's further down the road.
Please, when you get on that make the map look more 'evil'. Take a look at this. I believe nucleus' props will give the map that cinematic evil scientist lair look you want to achieve. I'm already excited to see how it'll turn out I should give feedback on gameplay rather than detail ._.
Please, when you get on that make the map look more 'evil'. Take a look at this. I believe nucleus' props will give the map that cinematic evil scientist lair look you want to achieve.
Aye, good idea. I am also planning on incorporating the style from the 2Fort intel rooms, as well as a missile loading bay, a board room, and biohazard storage. Though these take a back seat until I can get the gameplay the way I like.
I'm sure that at the time making every ledge 256 units high was a good idea.
Whatever, development is on hold until I get around to redesigning and rebuilding from the ground up
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