CTF Skylight A3

Vertical scaling? Who the hell needs vertical scaling?

  1. Beef Bucket

    aa Beef Bucket L41: Blessed Member

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    Skylight - I's gotta spike pit innit

    This one's a Capture the Flag map with a big pit in it, which is cool I guess
     
  2. Beef Bucket

    aa Beef Bucket L41: Blessed Member

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  3. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Damn, I like how the map looks. I hope that we get to it in the gameday.


    Also, what sorta complex has a massive spike pit? You might just have to change it to a plain ol' deep dark pit.
     
  4. Beef Bucket

    aa Beef Bucket L41: Blessed Member

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    Ostensibly it'll be the lair of a cinematically evil scientist. I'd like to add things like lasers, sawblades, and flamethrowers, though that's further down the road.
     
  5. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    TrainSawLaserFlame?
     
  6. CriminalBunny

    aa CriminalBunny Lasers are just deadly rainbows

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    Looks good :) Get it on the next gameday or in an imp!
    Please, when you get on that make the map look more 'evil'. Take a look at this. I believe nucleus' props will give the map that cinematic evil scientist lair look you want to achieve. I'm already excited to see how it'll turn out :D I should give feedback on gameplay rather than detail ._.
     
    Last edited: Dec 20, 2015
  7. Beef Bucket

    aa Beef Bucket L41: Blessed Member

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    Aye, good idea. I am also planning on incorporating the style from the 2Fort intel rooms, as well as a missile loading bay, a board room, and biohazard storage. Though these take a back seat until I can get the gameplay the way I like.
     
  8. Beef Bucket

    aa Beef Bucket L41: Blessed Member

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    I'm sure that at the time making every ledge 256 units high was a good idea.
    Whatever, development is on hold until I get around to redesigning and rebuilding from the ground up