materialPath: c:\program files\steam\steamapps\xsergis\team fortress 2\tf\materials
Loading c:\program files\steam\steamapps\xsergis\sourcesdk_content\tf\mapsrc\cp_morras_castle_b3.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_morras_castle_b3/nature/blendgroundtograss007_nodetail_wvt_patch
Patching WVT material: maps/cp_morras_castle_b3/nature/blendrockgroundwallforest_wvt_patch
Patching WVT material: maps/cp_morras_castle_b3/nature/blendgroundtograss007_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (2)
Find Visible Detail Sides...
Merged 4300 detail faces...done (9)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (9)
writing c:\program files\steam\steamapps\xsergis\sourcesdk_content\tf\mapsrc\cp_morras_castle_b3.prt...Building visibility clusters...
done (1)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (5) (2454286 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 23087 texinfos to 11012
Reduced 96 texdatas to 87 (2633 bytes to 2308)
Writing c:\program files\steam\steamapps\xsergis\sourcesdk_content\tf\mapsrc\cp_morras_castle_b3.bsp
1 minute, 4 seconds elapsed
2 threads
reading c:\program files\steam\steamapps\xsergis\sourcesdk_content\tf\mapsrc\cp_morras_castle_b3.bsp
reading c:\program files\steam\steamapps\xsergis\sourcesdk_content\tf\mapsrc\cp_morras_castle_b3.prt
1425 portalclusters
3837 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1391 visible clusters (0.00%)
Total clusters visible: 241627
Average clusters visible: 169
Building PAS...
Average clusters audible: 547
visdatasize:244706 compressed from 524400
writing c:\program files\steam\steamapps\xsergis\sourcesdk_content\tf\mapsrc\cp_morras_castle_b3.bsp
2 minutes, 50 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\xsergis\sourcesdk_content\tf\mapsrc\cp_morras_castle_b3.bsp
29637 faces
34 degenerate faces
2713806 square feet [390788160.00 square inches]
736 Displacements
816830 Square Feet [117623656.00 Square Inches]
29603 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
361859 patches after subdivision
119 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 28332346, max 883
transfer lists: 216.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1268788, 763110, 282718)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(160977, 78021, 21517)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31390, 12954, 2670)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7175, 2634, 410)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1935, 647, 74)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(588, 183, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(193, 56, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(67, 18, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(24, 6, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(9, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.6362 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 359/1024 17232/49152 (35.1%)
brushes 6119/8192 73428/98304 (74.7%)
brushsides 53917/65536 431336/524288 (82.3%) VERY FULL!
planes 35312/65536 706240/1310720 (53.9%)
vertexes 47773/65536 573276/786432 (72.9%)
nodes 9864/65536 315648/2097152 (15.1%)
texinfos 11012/12288 792864/884736 (89.6%) VERY FULL!
texdata 87/2048 2784/65536 ( 4.2%)
dispinfos 736/0 129536/0 ( 0.0%)
disp_verts 19056/0 381120/0 ( 0.0%)
disp_tris 24704/0 49408/0 ( 0.0%)
disp_lmsamples 2667866/0 2667866/0 ( 0.0%)
faces 29637/65536 1659672/3670016 (45.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 22503/65536 1260168/3670016 (34.3%)
leaves 10224/65536 327168/2097152 (15.6%)
leaffaces 37315/65536 74630/131072 (56.9%)
leafbrushes 12495/65536 24990/131072 (19.1%)
areas 18/256 144/2048 ( 7.0%)
surfedges 231115/512000 924460/2048000 (45.1%)
edges 137987/256000 551948/1024000 (53.9%)
LDR worldlights 119/8192 10472/720896 ( 1.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 2577/32768 25770/327680 ( 7.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 49959/65536 99918/131072 (76.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 119/512 41888/180224 (23.2%)
LDR lightdata [variable] 26197892/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 244706/16777216 ( 1.5%)
entdata [variable] 325544/393216 (82.8%) VERY FULL!
LDR ambient table 10224/65536 40896/262144 (15.6%)
HDR ambient table 10224/65536 40896/262144 (15.6%)
LDR leaf ambient 26273/65536 735644/1835008 (40.1%)
HDR leaf ambient 10224/65536 286272/1835008 (15.6%)
occluders 8/0 320/0 ( 0.0%)
occluder polygons 16/0 192/0 ( 0.0%)
occluder vert ind 84/0 336/0 ( 0.0%)
detail props [variable] 1/139356 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/90038 ( 0.0%)
pakfile [variable] 4113040/0 ( 0.0%)
physics [variable] 2454286/4194304 (58.5%)
physics terrain [variable] 132059/1048576 (12.6%)
Level flags = 1
Total triangle count: 81875
Writing c:\program files\steam\steamapps\xsergis\sourcesdk_content\tf\mapsrc\cp_morras_castle_b3.bsp
23 minutes, 41 seconds elapsed