skylight/hole

Discussion in 'Mapping Questions & Discussion' started by nossie, Jul 22, 2008.

  1. nossie

    nossie L3: Member

    Messages:
    107
    Positive Ratings:
    4
    hey guys :)

    first off my whole map is in a cave sort of setting so that explains why i have this in it.

    ok in the roof of the cave i want a "hole" so that the light from outside can come into the cave. my map is nearly ready to be testing without a huge box around it :p (that was testing purposes scale etc) but the only problem is the roof of the cave is a displacment so it has no other side. i wondered if there was any other way of sealing it as the skybox wouldnt go threw the rock in real life =\ lol.
    or do i have to redo the whole roof with the other side?....

    thanks in advance

    nossie :)
     
  2. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,573
    I'm not quite sure what you mean, but if you want a hole in your roof you will need to make it out of several displacements. There's no easy way around it unfortunately. It's all tedious and time consuming :thumbdown:

    Do you have any screen shots?
     
  3. nossie

    nossie L3: Member

    Messages:
    107
    Positive Ratings:
    4
    yeh k ill post some it probably doesnt make sense does it :p will have to be tomoz tho im busy at the moment. and yeh i split it up into many displacements... the hole is already made its just sealing it in is my problem thats all...
     
  4. Laz

    Laz L7: Fancy Member

    Messages:
    461
    Positive Ratings:
    34
    will you have to be seeing your cave from the outside? if there is a hole in the roof, just put in a playerclip so they cant get through so the player never gets to see it from the outside, then you dont need to build an outside cavewall, and the engine doesn't have to render one.
     
  5. Nineaxis

    aa Nineaxis Quack Doctor

    Messages:
    1,767
    Positive Ratings:
    1,404
    Just make sure you have nodraw brushes behind all your displacements and surrounding the square of skybox you'll probably have.
     
  6. Boosh

    Boosh L1: Registered

    Messages:
    7
    Positive Ratings:
    0
    That's why its generally a good idea to do displacement work as far towards the end of your map as possible, I find the earlier I do it the more problems crop up.
     
  7. nossie

    nossie L3: Member

    Messages:
    107
    Positive Ratings:
    4
    My bad guys... me being silly forgot i could just nodraw it lolz... anyway it should be fixed now