Skyboxes?

Discussion in 'Mapping Questions & Discussion' started by Nerdsciencegeek, Jul 8, 2011.

  1. Nerdsciencegeek

    Nerdsciencegeek L1: Registered

    Messages:
    12
    Positive Ratings:
    0
    I'm working on my first map, and it's a completely closed room, so I thought that there would be no need to have a sky. However, it appears that when the skybox is missing, reflective surfaces reflect the default missing texture (purple and black checker). Since I am a new mapper, and so far haven't been able to find a tutorial on skyboxes, could somebody either explain how to insert one or link me to a tutorial? That would be great.

    P.S. sorry if I ask a lot of noobish questions...
     
  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

    Messages:
    1,608
    Positive Ratings:
    1,698
    some skyboxes will provide a default reflections, some won't.
    it really isn't a big deal because most of the time, we use env_cubemaps to generate reflections.
    so you don't really need the skybox to make a default reflection for you

    give this a good read and you'll get your reflections right in no time http://developer.valvesoftware.com/wiki/Cubemaps
     
    • Thanks Thanks x 1
  3. Nerdsciencegeek

    Nerdsciencegeek L1: Registered

    Messages:
    12
    Positive Ratings:
    0
    Thanks, i'll check it out