Skybox trains

Discussion in 'Mapping Questions & Discussion' started by Grim Tuesday, Feb 27, 2010.

  1. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
    How do I make: Gates open with trains, trains go to skyboxes, and make the skybox trains continue on a logical path. Thanks in advance!
     
  2. Cynick

    Cynick L4: Comfortable Member

    Messages:
    153
    Positive Ratings:
    144
    [TUTORIAL]Trains, the easy way.

    Also, check out cp_well or ctf_well VMFs from here .

    Basically, its a prop_dynamic train parented to a func_tracktrain and a trigger_hurt parented to the prop_dynamic.

    IIRC, Valve uses some sort of train station at the very edge of the map in well to hide the transition between the "real" train and the skybox train (so basically, the train's in two parts, one in the skybox and one in the "real" world.) Check out the cp_well commentary in-game, I think one of the comments talks about this.
     
  3. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
    LOL, I know how to make trains( From that exact tutorial coincidentally). Thanks for the info, though. I am currentlly looking through the VMF's as we speak. In fact, I am tempted just to copy all of hte the tran and skybox components from well...
     
  4. alecom

    alecom L8: Fancy Shmancy Member

    Messages:
    516
    Positive Ratings:
    120
    1. You just need a path_track for the train to pass at some point to tell the gates (output OnPass) when to open, and preferably for the signals to sound and light up too!
    2. Skyboxes trains are seperate from the normal ones.. and valve made some crazy logic cases and things for that transition. If you are making them continue in the skybox, then I would say yes copy valve's and tweak to your need, as it will be a lot more effort to make from scratch. Just try and make sure you understand what it all does!
    3. As you probably saw from Well, the skybox are just tiny props that go on their own path_tracks.
     
  5. Spammish

    Spammish L3: Member

    Messages:
    117
    Positive Ratings:
    33
    Valve's system seems overly complex, I haven't tried it myself but I'd imagine the easiest way is to set up a miniature version of a track in the 3D skybox, then set your ending full-size path track to 'OnPass' 'Train_skybox' 'Start Forward'. Though as Cynick said, Valve uses a building to mask the transition, if you need any more help just ask :D