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skybox problems

Discussion in 'Mapping Questions & Discussion' started by xDumped, Jun 16, 2013.

  1. xDumped

    xDumped L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    i got this bug with my skybox where it pretty much copies the last line of what you see under the skybox.
    PS. its an edit of the original trade_plaza, idk iff that matters at all.
    Iff some1 can tell me how to fix this or get overall lighting so i can just close the top off to fix it.
    http://i.imgur.com/DOvycNE.jpg

    heres the compile log:


    ** Executing...
    ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Joost\Documents\trade_cloud_bro_v1.vmf"

    Valve Software - vbsp.exe (Jun 12 2013)
    8 threads
    materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Users\Joost\Documents\trade_cloud_bro_v1.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity light (4328.00 652.00 -400.00) leaked!
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (144120 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 647 texinfos to 482
    Reduced 25 texdatas to 21 (770 bytes to 681)
    Writing C:\Users\Joost\Documents\trade_cloud_bro_v1.bsp
    0 seconds elapsed

    ** Executing...
    ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Joost\Documents\trade_cloud_bro_v1"

    Valve Software - vvis.exe (Jun 12 2013)
    8 threads
    reading c:\users\joost\documents\trade_cloud_bro_v1.bsp
    reading c:\users\joost\documents\trade_cloud_bro_v1.prt
    LoadPortals: couldn't read c:\users\joost\documents\trade_cloud_bro_v1.prt


    ** Executing...
    ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Joost\Documents\trade_cloud_bro_v1"

    Valve Software - vrad.exe SSE (Jun 12 2013)

    Valve Radiosity Simulator
    8 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']

    Loading c:\users\joost\documents\trade_cloud_bro_v1.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.14 seconds)
    2902 faces
    1640009 square feet [236161424.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    sun extent from map=0.000000
    104 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (14)
    Build Patch/Sample Hash Table(s).....Done<0.0163 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 21/1024 1008/49152 ( 2.1%)
    brushes 374/8192 4488/98304 ( 4.6%)
    brushsides 2825/65536 22600/524288 ( 4.3%)
    planes 1910/65536 38200/1310720 ( 2.9%)
    vertexes 4419/65536 53028/786432 ( 6.7%)
    nodes 1963/65536 62816/2097152 ( 3.0%)
    texinfos 482/12288 34704/884736 ( 3.9%)
    texdata 21/2048 672/65536 ( 1.0%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 2902/65536 162512/3670016 ( 4.4%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 1259/65536 70504/3670016 ( 1.9%)
    leaves 1985/65536 63520/2097152 ( 3.0%)
    leaffaces 3650/65536 7300/131072 ( 5.6%)
    leafbrushes 1147/65536 2294/131072 ( 1.8%)
    areas 4/256 32/2048 ( 1.6%)
    surfedges 18619/512000 74476/2048000 ( 3.6%)
    edges 10467/256000 41868/1024000 ( 4.1%)
    LDR worldlights 104/8192 9152/720896 ( 1.3%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 277/32768 2770/327680 ( 0.8%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 4236/65536 8472/131072 ( 6.5%)
    cubemapsamples 2/1024 32/16384 ( 0.2%)
    overlays 2/512 704/180224 ( 0.4%)
    LDR lightdata [variable] 2312824/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 46991/393216 (12.0%)
    LDR ambient table 1985/65536 7940/262144 ( 3.0%)
    HDR ambient table 1985/65536 7940/262144 ( 3.0%)
    LDR leaf ambient 12888/65536 360864/1835008 (19.7%)
    HDR leaf ambient 1985/65536 55580/1835008 ( 3.0%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/1754 ( 0.1%)
    pakfile [variable] 319206/0 ( 0.0%)
    physics [variable] 144120/4194304 ( 3.4%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 7751
    Writing c:\users\joost\documents\trade_cloud_bro_v1.bsp
    18 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\Joost\Documents\trade_cloud_bro_v1.bsp" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\trade_cloud_bro_v1.bsp"
     
  2. Layl

    Layl L1: Registered

    Messages:
    30
    Positive Ratings:
    34
    Don't bother, that map isn't worth trying to save.

    There's ya problem.
    Read this page for more information: https://developer.valvesoftware.com/wiki/Leak
     
  3. xDumped

    xDumped L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    thanks that fixed it.

    i still have some problems with the lighting, but i cant easily fix those.

    btw, im making a trade map for my community, so we have a fun server to screw around.
     
  4. henke37

    aa henke37

    Messages:
    1,954
    Positive Ratings:
    465
    How about making funs maps that can actually be played instead?