Skybox problem

Discussion in 'Mapping Questions & Discussion' started by Engineer, Aug 3, 2009.

  1. Engineer

    aa Engineer

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    Hi so i am close to release my map [ame="http://forums.tf2maps.net/showthread.php?p=89133#post89133"]cp_steam_a1[/ame]
    The map is gravelpit style, so i seperated map with skyboxes, but when i go in-game i can see all of the map at once :(

    Ingame
    [​IMG]
    Hammer:
    [​IMG]
     
  2. ParanoidDrone

    ParanoidDrone L3: Member

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    IIRC, Skyboxes force themselves to the bottom layer of whatever's being rendered on your screen. So while they impact vvis (I think), you can still see through them if you try using them as walls.
     
  3. Engineer

    aa Engineer

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    And that means i have to do...what?
    Sorry i am just a beginner :(
     
  4. ParanoidDrone

    ParanoidDrone L3: Member

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    Either come up with another way of blocking visibility that doesn't involve skyboxes, or roll with it and spruce it up a bit.
     
  5. Vigilante212

    Vigilante212 L7: Fancy Member

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    Do a full compile to see if they work if they still dont you may need to add areaportals to the openings to seperate each section.
     
  6. Engineer

    aa Engineer

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    I did a full compile, but still i could see all of the map at once...
    Why nobody else has this problem... So many maps use skyboxes like this...
    Wheres my problem?
     
  7. Vigilante212

    Vigilante212 L7: Fancy Member

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    I had this problem but it went away when i did a full compile. Your going to have to add areaportals to your doways between the areas now that should fix the problem.