Skybox making other brushes glitchy

Discussion in 'Mapping Questions & Discussion' started by Hudman2002, Jul 9, 2015.

  1. Hudman2002

    Hudman2002 L1: Registered

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  2. Vel0city

    aa Vel0city func_fish

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  3. Lampenpam

    aa Lampenpam

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    Pretty sure it isn't a compile error, just lack of experience

    Just move the skybox further up. If a face is covered by a solid brush (skybox brushes are solid world brushes) then those faces will be removed on compile, because usually they are seen anyway
     
    Last edited: Jul 9, 2015
  4. Hudman2002

    Hudman2002 L1: Registered

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    Thank you, it actually was that both the faces were conflicting. I now noticed I do have a compile error, and I could use some help with that. I got an error that said:
    can't load skybox file skybox/sky_night_01 to build the default cubemap!
    Can someone shine some light on this?
     
  5. killohurtz

    aa killohurtz Distinction in Applied Carving

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    That error can be safely ignored. It simply means that the engine can't generate default cubemaps, which are purely cosmetic and so your map will work perfectly fine without them. You can also add your own cubemap entities and build them yourself so it doesn't matter that the default ones are missing.