Skybox/lighting issues.

Discussion in 'Mapping Questions & Discussion' started by Bunker Junker, Jan 21, 2018.

  1. Bunker Junker

    Bunker Junker L3: Member

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    The compile log:

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_quakecrapseven.vmf"

    Valve Software - vbsp.exe (Oct 14 2017)
    6 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_quakecrapseven.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_quakecrapseven.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_well_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_well_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (131932 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 1297 texinfos to 1171
    Reduced 15 texdatas to 15 (361 bytes to 361)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_quakecrapseven.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    0 seconds elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_quakecrapseven"

    vvis launcher error: can't load vvis_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_quakecrapseven"

    vrad_launcher error: can't load vrad_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_quakecrapseven.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\arena_quakecrapseven.bsp"


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "arena_quakecrapseven" -steam

    ---------------------------------------------------

    So I put this compile log into interlopers.net and it gave me this: "
    Note: It appears vvis was not included in this compile log.
    Not running vvis may cause various errors, make sure you run all compile tools if you are stuck on an unnamed error.

    Note: It appears vrad was not included in this compile log.
    Not running vrad may cause various errors, make sure you run all compile tools if you are stuck on an unnamed error."

    And

    "
    can't load skybox file skybox/sky_well_01 to build the default cubemap!
    Description:
    You have entered a skybox texture which doesn't seem to be valid. Make sure you don't specify the last three letter (_UP, _DN, etc) of any skybox texture you use. You may also need to fix your vmt files if they are broken. It may also be caused by compiling a non-HDR skybox texture.

    Solution:
    WIKI: Skybox


    The affected object may not work/appear properly"

    This is weird because my map was working fine, it wasn't till I got it back after losing the files for it that it started acting this way.

    Got any ideas what the issues are guys?
     
  2. Vel0city

    aa Vel0city func_fish

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  3. Bunker Junker

    Bunker Junker L3: Member

    Messages:
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