Skybox issues

Discussion in 'Mapping Questions & Discussion' started by DeOntwerper, Jan 25, 2015.

  1. DeOntwerper

    DeOntwerper L1: Registered

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    Heya there,

    The skybox worked perfectly fine on the original map.
    [​IMG]

    Hammer view...
    [​IMG]

    However when I had to port the map over to a new file because of a stupid trigger bug with Hammer, the skybox is all messed up. The skybox is different because I originally just copied over the other one. In which was messed up, so I built another skybox from scratch. This is how it appears even though the skybox is now just a plain one...
    [​IMG]

    Hammer view...
    [​IMG]

    The main area (with the skybox around it) is 6144 x 4224. The size of the skybox is scaled to 1:16 of that size.

    Any help would be much appreciated as this is becoming very frustrating for me now (been trying to find a fix for about a week)
     
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Is your playable area centered on the origin of the grid?
     
  3. DeOntwerper

    DeOntwerper L1: Registered

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    Mother of pearl...

    Now I need to move loads of stuff to the center. :(
     
  4. henke37

    aa henke37

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    Or... Just move the skybox camera entity.
     
  5. DeOntwerper

    DeOntwerper L1: Registered

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    Moving the stuff was easy...as I forgot about the infinite part of the selection tool.

    :)

    Thanks for the help.
     
  6. Seba

    aa Seba DR. BIG FUCKER, PHD

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    In the future, when pasting entire maps into fresh .vmf's, you can use Edit>Paste Special. It automatically pastes the copied stuff into the same location it was in in the original file.