Skybox issues

Discussion in 'Mapping Questions & Discussion' started by mld, Sep 19, 2014.

  1. mld

    mld L1: Registered

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    Hey guys,

    I watched 2 or 3 tutorials for putting skybox on the levels, but those didn't solve the problem. all the skybox textures that I applied to walls, its kinda buggy. the visual doesn't seem right.

    [​IMG]
    [​IMG]

    HELP! D: D: :crying:
    -mld
     
  2. Lampenpam

    aa Lampenpam

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    Do you have a leak? Or radius culling enabled?
     
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  3. mld

    mld L1: Registered

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    I checked both of them, problem is not from there. any other ideas? :crying:
     
  4. Lampenpam

    aa Lampenpam

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    uh... maybe you can tell us what you did exactly? Is there a skybox texture specified at map properties?
     
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  5. Muddy

    aa Muddy Muddy

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    Seems your skybox texture is missing. Check the skybox name in Map Properties, you may have misspelt it.
     
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  6. mld

    mld L1: Registered

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    These are the steps that I follow:

    1. select all the upper blocks:
    [​IMG]
    [​IMG]

    2. select skybox texture --> apply ---> fit ---> ok
    [​IMG]

    3. renaming the skybox in MapProperties:
    [​IMG]

    and this is the result:
    [​IMG]

    thanks
     
  7. Rik18

    Rik18 L1: Registered

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    *Facepalm* Look I'm not going to blame you or anything but you did it wrong... Use the skybox/skybox texture from TOOLS Textures. You clearly used a cloud skybox texture and then went to map properties and changed the skybox to that sky box texture you have chosen... but anyway I think I know your problem right away.
     
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  8. Seba

    aa Seba DR. BIG FUCKER, PHD

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    You have to apply toolsskybox to the brushes you want to become skybox brushes; after compile the game takes these textures and renders the 2d skybox texture on them, making it seem like there actually isn't anything bounding the map.
     
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  9. Pocket

    aa Pocket func_croc

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    To put it another way, the skybox tool texture works more or less like a green-screen. The only reason the "real" skybox textures are even available in the texture browser at all is likely to make it easy to look up what they are and pick one out when they go into the map properties to set one.
     
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  10. Lampenpam

    aa Lampenpam

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    I'm not so sure about this one anymore lol
     
  11. radarhead

    aa radarhead Level 20 "Mapper"

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    Put one of these in the map properties. Use /toolsskybox or the 2d skybox texture instead of the clouds texture.
     
  12. takabuschik

    aa takabuschik

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  13. Pocket

    aa Pocket func_croc

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    Gee it sure is great that these people can be bothered to read the thread so they don't end up just all posting the same thing, boy howdy.