Skybox issues

Discussion in 'Mapping Questions & Discussion' started by Thrystor, Apr 23, 2014.

  1. Thrystor

    Thrystor L1: Registered

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    So I'm a bit new to mapping. I'm working on my third map now, and I decided I should learn how to make those fancy 3d skybox backgrounds. I made a desert landscape with displacements and put it in the skybox, but when I load it ingame I can see parts of the map geometry through the 3d skybox model. How do I fix this?

    What it looks like ingame:
    [​IMG]
    This part of the map in hammer:
    [​IMG]
    This part of the skybox in hammer:
    [​IMG]
     
  2. xzzy

    aa xzzy

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    It's because the skybox is always drawn behind the playable area.

    You'll have to design your map to prevent players from getting to an area where they can see hidden parts of the map if you want to avoid the problem you're seeing in your screenshot.
     
  3. Thrystor

    Thrystor L1: Registered

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    So I have a brush hiding that part of the map, but it doesn't render because the skybox brush is lined up with it. Is there any way I can avoid this?
     
  4. Beetle

    Beetle L9: Fashionable Member

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    Essentially, things in the skybox should never be in between the player and another playable part of the world.
     
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  5. xzzy

    aa xzzy

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    Move the skybox brush further out. If you need to prevent players from getting into the new area this creates, use playerclips to prevent this.
     
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  6. Thrystor

    Thrystor L1: Registered

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    Thanks for the answers. Now the challenge will be trying to make the part of the map with the tunnel look good without using any skybox...