I've been having problems with the 3D skybox on my map. When I seal the 3D skybox area with a skybox floor, toolsblack or nodraw, it comes out looking like this: The map projects out into the distance, or in certain areas, acts as if there is no skybox in the map at all whatsoever. When I seal the map with a skip: The skybox shows up, but the map still projects in the distance, and in another area you can actually see the 3D skybox materials out in the distance (out where they are located in the stage). Having no floor whatsoever for the 3D skybox simply does the same as if there was a Hint sealing the box, with the exception of the fact that models over displacements obviously won't show up. I've redone the skybox countless times trying to find out what the problem is, and I am positive that there isn't some leftover second sky_camera sitting around somewhere. Looked at the entity report to confirm. What could be causing this? I've never had this problem before. I bet it's going to be very stupid when I do find the cause of the problem, but...!