I am rather new to making skyboxes (all my previous mapping experience is based on Portal hah), so I am unsure on what is the best way to tackle this issue I am having: Basically, there's a skybox wall running along the roofs of these frontal buildings. Behind the skybox wall, some of the buildings are getting rendered and some are not. I have not yet done a 3D skybox, so I don't know if it remedies the situation. It's not of huge concern as I'm not working on aesthetics at the moment, but if there are any suggestions to fixing this I'd love to hear 'em. At the moment, my solution is going to be raising the roofs of the frontal buildings.