skybox error

Discussion in 'Mapping Questions & Discussion' started by eerieone, Sep 26, 2008.

  1. eerieone

    aa eerieone

    Messages:
    1,009
    Positive Ratings:
    569
    Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!


    thats the error i get whilst compiling, and i dont know how to fix it

    fact is, i see the correct skybox in my compiled map, but the odd thing is that i can see parts off the map which should not be seeable because i blaced a skybox between me and them

    [​IMG][​IMG]

    [​IMG]

    bsp can be found here:
    http://www.file-upload.net/download-1139854/pl_cw_ongoing.zip.html
     
    Last edited: Sep 26, 2008
  2. Banni

    Banni L1: Registered

    Messages:
    24
    Positive Ratings:
    2
    Apparently you always get that error message using Valve's skyboxes. I think it can safely be ignored.

    As for seeing parts of the map that you shouldn't...
    Are you using the cordon tool? If so I think that will make areas that are outside your skybox, but still inside the cordon, visible.
    If not using cordon, check that you haven't got any leaks. If you have, then the visibility tool won't run.

    Can you post screenshots explaining the issue? Might make it more clearer...
     
  3. Zeewier

    Zeewier L9: Fashionable Member

    Messages:
    619
    Positive Ratings:
    130
    I also got this bug once. It can be ignored. But if you can't compile your map you should check for leaks or brushes/models sticking through the skybox.
     
  4. Icarus

    aa Icarus

    Messages:
    2,246
    Positive Ratings:
    1,181
    Well, there IS a way around it to not get the error, but trust me, it's not worth the effort on something that doesn't affect your finished product in any way

    Just ignore it, everyone gets it
     
  5. eerieone

    aa eerieone

    Messages:
    1,009
    Positive Ratings:
    569
    nice to hear, thx mates

    uploaded two pictures in the OP, ingame and in editor
    i have no leak, checked, no pointfile available
     
  6. Gadget

    aa Gadget

    Messages:
    495
    Positive Ratings:
    410
    my guess is that your leafs are split up so that the area behind the sky brush is still visible through the building. Please post your .bsp so I can have a look for further recommendations.
     
  7. FaTony

    FaTony Banned

    Messages:
    902
    Positive Ratings:
    160
    Ur skybox brush does not seal that part completely, there's a "leak"... Check ur skybox brushes. Also, load portal file and try to split portals\visleafs using hints\areportals.
     
  8. eerieone

    aa eerieone

    Messages:
    1,009
    Positive Ratings:
    569
    wow

    wow, thx with the portal file tip, now i finally understand visleafs..
    not that i didn´t get it in theory, but i didn´t know how to see them in hammer

    big world out there and i have sooo much to learn, hehe