Texture sky_nightmine_01

Discussion in 'Models & Textures' started by ricardojvc6, Aug 15, 2010.

  1. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    Author: Ricardo "Tricky Dev Measure" Castro

    This is my 3rd skybox and 1st version of it, meaning, that the clouds are not perfect.. i'm foing to make the clouds perfect when i will release new versions
    Anyway have fun with it and try to find some good settings.
     
    Last edited: Sep 25, 2010
  2. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    greatful thanks post. Also melachonic.
     
  3. Void

    aa Void Local Man Unable To Map, Sources Say

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    You should have perfected the clouds before release, to be honest.

    Textures shouldn't work like maps, they should be final on their first release.
     
    • Thanks Thanks x 1
  4. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    i agree with you void but i still have much to learn how to make perfect clouds. Still takes time
     
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Exactly, so don't release unfinished textures. Make the clouds not look like amoebas and we're good.
     
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  6. UGLYdumpling

    UGLYdumpling L3: Member

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    Good point. More of an etiquette thing.
    I think the trouble is that there's no WIP section for static props and maps.

    In my case i've created three projects - and the release thread becomes my WIP. I provide some download links here and there, but inside the thread, not activating the DOWNLOAD option on the OP.

    When everything is completely finished I finalize it with a download link in the OP. Since there's no official forum etiquette rules on this subject I don't think you have anything to beat yourself about.

    Just never let us catch you doing this again ... or else. :cool:
     
  7. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    alright i finished a new version of this skybox i say its final version for me. If you guys find any problems with some clouds.. i'll fix them or remove them or replace them again.. now have fun. :)