- Apr 7, 2012
- 6
- 0
Skulls (now with flying UFOs)
Scoring:
- once the Warehouse and Labs are captured,
the final point (inside the base) unlocks.
- enemy teams re-spawn 5 seconds faster
once their Lab has been captured.
Features:
- flying UFOs to shoot from
- bases are two story hallow skulls
- sniper towers with elevators
- working security cameras
- players can hide in trees
- build areas in spawns
Notes:
- UFO availability indicated by light
above hanger doors. Access via bridge.
Scoring:
- once the Warehouse and Labs are captured,
the final point (inside the base) unlocks.
- enemy teams re-spawn 5 seconds faster
once their Lab has been captured.
Features:
- flying UFOs to shoot from
- bases are two story hallow skulls
- sniper towers with elevators
- working security cameras
- players can hide in trees
- build areas in spawns
Notes:
- UFO availability indicated by light
above hanger doors. Access via bridge.
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