CP skulls

Discussion in 'Map Factory' started by DaN HouSeR 82, May 30, 2013.

  1. DaN HouSeR 82

    DaN HouSeR 82 L1: Registered

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    Skulls (now with flying UFOs)

    Scoring:
    - once the Warehouse and Labs are captured,
    the final point (inside the base) unlocks.
    - enemy teams re-spawn 5 seconds faster
    once their Lab has been captured.

    Features:
    - flying UFOs to shoot from
    - bases are two story hallow skulls
    - sniper towers with elevators
    - working security cameras
    - players can hide in trees
    - build areas in spawns

    Notes:
    - UFO availability indicated by light
    above hanger doors. Access via bridge.
     
    Last edited: Feb 2, 2014
  2. BlazrM4N

    BlazrM4N L1: Registered

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    2spooky4me
     
    • Thanks Thanks x 1
  3. func_dustmote

    func_dustmote L1: Registered

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    [​IMG]

    The maps needs to be a little less spooky so that people can handle it
     
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  4. DaN HouSeR 82

    DaN HouSeR 82 L1: Registered

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    Level of spookiness (LOS) decreases by 5.0% with every round win for both teams.

    In the instance of a draw, LOS levels rise 666% causing each player connected an instant bowel movement.

    Will work on a fix for that in next update. Sorry about your underwear.
     
  5. Phenol

    Phenol L1: Registered

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    77spooky79me
     
  6. DaN HouSeR 82

    DaN HouSeR 82 L1: Registered

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    Thank you all so much for your tiresome placement of memes! I am crying from face to toes in the joy it has brought to my face!
     
  7. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    This makes me want a gameday with focus on unconventional map structures.

    Would probably be a good way to get some inspiration.